Chris Kohler's discussions

chriskohler
Chris Kohler
chriskohler
Features Editor, Kotaku. Japanese curry aficionado. Author of the books Power-Up: How Japanese Video Games Gave the World an Extra Life and Final Fantasy V from Boss Fight Books.

In general, when you really love a story, and are so happy to have written it, and lavish tons of care on it, and get really excited about the prospect of people reading it, that’s a pretty good indication that it’s going to totally bomb traffic-wise for no discernible reason. I think everybody has a story like that. Read more

I edit things! This could be as simple as editing a short post by a staff writer to finding, negotiating, editing, and publishing a piece from a freelancer, which is a many-step process that generally requires a lot more work on our part than a post turned around by a staffer.

I’d like to play the Genesis Mini today, Read more

I’ve written several pieces about it and did a whole video series, so yes! Read more

Well, I did it: I sucked it up and deleted the level, which had about 600 plays or so, and re-uploaded a fixed version. This is the only option Nintendo gives you - delete, wipe the whole thing, and upload another version, which it treats as a totally separate level. I didn’t mean to make a death trap, but people are Read more

Welp. Believe me that I didn’t want this to be a huge deathtrap that devoured hundreds of souls, but you never can tell what other people are gonna do!  Read more

I forget but it’s the first thing that popped up when I searched for “bone font.” Read more

Could you not see the platform below you to the right?  Read more

That would also be awesome, but I worry it’s far too different from the others in terms of its mechanics to make sense.  Read more

Oh yeah, “playtest without sprinting” is a big one too. Did you know a lot of people, maybe even most people, don’t always hold down the “run” button 100 percent of the time ? I didn’t know that until I built a level thinking all the jumps were “easy”... Read more

Thanks! With this one, besides just wanting to experiment with Super Mario 2-ish pieces, I wanted to really dig into the idea of separating courses into distinct chunks using the scroll-lock feature, to try to create something that felt “bigger.” It was tons of fun trying to make use of all the screen real estate to Read more

A lot of this comes down to a more fundamental point: People don’t playtest their levels enough. If at all.

When you create a level, unless you’re deliberately doing a troll level, you’re going to be able to run through it very easily by the time you’re done. Unless you’re deliberately thinking about it you’re not Read more

I woke up this morning to accusations that I had “plagiarized” this level, both here in the comments and on Twitter. I would never, ever do something like that. I worked on this level over multiple days, iterating and testing every little bit of it. I understand there is a level with a similar theme, but I have not Read more

Hi! 99 percent of the copious amount of work that I do on a daily basis here at Kotaku is invisible to the public eye, as it largely involves editing tasks. As you have astutely observed here, I only very occasionally write things of my own on the site, and it’s generally when there’s something I’m really interested Read more

I was both pleased and terrified to see this last night, yes. Read more

This is happening to a lot of people and I am deeply sorry Read more