-
CultureOdds and EndsDear Double Fine, What The Fuck Dude?
Nope! Nope. Noooope. NOPE! NOOOOPE. NOPE. What the fuck? No really, Double Fine. What. The. Fuck.? Psychonauts 2 comes to Xbox in 2021 and I really hope they leave this part out. (Seriously. Leave it out.) Note: Former Kotaku staffer Heather Alexandra now works at Double Fine in comms and community.
By Ash Parrish -
CultureKotaku Game DiaryIn Baldur’s Gate 3, Some Of The Simplest Abilities Are The Most Powerful
I’m new to Baldur’s Gate, so the concept of video games based on Dungeons & Dragons mechanics is completely foreign to me. As I navigated the game I encountered a number of occasions where I’d get my tiefling’s well-crafted ass handed to me in battles because I was too underleveled or too unlucky with my…
By Ash Parrish -
ReviewsSwitchMario Kart Live: Home Circuit: The Kotaku Review
I experienced legit childlike glee upon first laying eyes on Mario Kart Live: Home Circuit during Nintendo’s recent Mario 35th Anniversary Showcase. A real-life Mario Kart? “Holy shit, that’s cool!” But that glee soured quickly as my 12-year-old inner Ash gave way to the cynicism of 32-year-old adult Ash. Could Mario Kart Live deliver more…
By Ash Parrish -
CultureSplitscreenWe’re Rebooting Kotaku Splitscreen With An Episode About Reboots
Rising like Godzilla from Tokyo Bay after a long 1,000 year slumber, it’s Kotaku Splitscreen! Yes, Splitscreen is back with both a brand-new cast and the blessing of the old one. (And by the way, if you’re missing the old crew, check out Maddy, Kirk, and Jason’s new podcast Triple Click.) For this new iteration…
By Ash Parrish -
CultureOdds and EndsBaldur’s Gate 3 Players Called Out For Their Basic-Ass Character Creations
Mere minutes after I posted my take on Baldur’s Gate 3’s character creator, Larian Studios (coincidentally) announced the release of a third hotfix for its long-awaited CRPG, which contained this intriguing morsel: “Before the fixes, let’s share something you’ve created yourselves (this is your own fault) through your choices in character creation. We took the…
By Ash Parrish -
OpinionImpressionsI Spent Three Hours In Baldur’s Gate 3’s Character Creator And It’s Pretty Good
I love me a character creator. Buried in the deepest recesses of my brain lies the eight-year-old me who loved dress-up Flash games. Character creators in today’s games scratch the same itch, letting my inner child play with an even greater freedom of expression. So when Baldur’s Gate 3 hit early access earlier this week,…
By Ash Parrish -
EsportsI Am Two Shanghai Dragons Wins Away From My First Tattoo
You know how parents quantify the passage of time to an excited child in the number of sleeps? Well, instead of sleeps, I am two Shanghai Dragons wins away from getting my first tattoo. That’s because the Overwatch League Grand Finals tournament kicked off earlier today—much earlier today as, for the first time ever, the…
By Ash Parrish -
CultureBlacktober Is A Hashtag Full Of Black Artistic Excellence
One of the first works of fiction I ever wrote was for my sister. She was a big Lord of the Rings fan and had the biggest crush on Orlando Bloom’s Legolas character, so I wrote a story starring a Black elf who fell in love with him. There were no Black people in Middle…
By Ash Parrish -
CultureMorning MusicMGS3‘s “Snake Eater” Is Good Enough To Be A Bond Theme
Welcome to Morning Music, Kotaku’s daily hangout for folks who love video games and the cool-ass sounds they make. Today, I hope you’ve got some decent upper-body strength because we’re going to climb up a very, very long ladder listening to Metal Gear Solid 3’s dramatic and campy theme, “Snake Eater.” Metal Gear Solid 3:…
By Ash Parrish -
CultureOdds and EndsWhy Everyone’s Horny For Hades
Hades is perhaps one of 2020’s games of the year. It’s an excellent roguelite, with an amazing story and addictive gameplay. But there’s another big reason why Hades is seeing such a massively positive response: Everyone is so friggin’ hot! Take main character Prince Zagreus, for example. I knew I was in trouble the moment…
By Ash Parrish -
CultureWorld of Warcraft: Shadowlands Delayed, Pre-Patch Expected October 13th
World of Warcraft: Shadowlands has been delayed. Announced in a blog post, World of Warcraft executive producer John Hight cites the need for “additional polish,” and the strain of working from home during the covid-19 crisis, as the reasons for delay. “Blizzard has a commitment to quality,” Hight writes. “We believe Shadowlands will be something…
By Ash Parrish -
CultureOdds and EndsPlease, For The Love Of God, Let Masahiro Sakurai Rest
So…Steve in Smash Bros. Ultimate, huh? Great. I have no dog in this Smash Bros. fight—while I don’t hate that Steve was announced, I was personally hoping for Overwatch hero Tracer, especially after this cryptic tweet from the Overwatch League a few days ago. Whatever your thoughts are on Steve, what I truly hope is…
By Ash Parrish -
CultureMorning MusicGoing Under’s Lo-Fi Soundtrack Makes Me Feel Like I’m Not Working At All
Welcome to Morning Music, Kotaku’s daily hangout for folks who love video games and the cool-ass sounds they make. Today, we’re heading into the office in Going Under, a roguelite dungeon crawler where work is hell. Going Under (playlist / longplay) is a game about navigating the hellscape of working in America. In Going Under,…
By Ash Parrish -
CultureOdds and EndsWhat Your Favorite Hades Weapon Says About You
In Hades, each Infernal Arm you use to escape from Hell has its own unique abilities. The different weapons—combined with the various perks and god-given boons you can choose and the artifacts you can equip—ensure no two escape attempts are quite the same. Like the gods, I do not play favorites when it comes to…
By Ash Parrish -
OpinionImpressionsGoing Under Is Another Roguelike In A Hellish Setting: Late Stage Capitalism
Capitalism sucks. It is a brutal economic system that is the source of poverty, war, famine, and the other two horsemen of the apocalypse. A new Steam, Xbox, PS4, and Switch rogue-like called Going Under takes all the dehumanizing and depressing bits of our current flavor of late stage capitalism, softens it with bright colors…
By Ash Parrish -
CultureEarlier today, Nintendo announced it will be releasing information on upcoming DLC for Pokémon Sword/Shield. In June of this year, Nintendo released the Isle of Armor DLC as a part of it’s Expansion Pass, containing new gym trainers, updates to gameplay, and a new Pokémon, Kubfu. This announcement could possibly cover the second portion of the…
By Ash Parrish -
CultureOdds and EndsBlack Athena: How Hades Gets Its Gods Right
I love Hades. It’s a great roguelike, has a cleverly-crafted story, and is stuffed with beautiful art and design. But what I like most about it is its commitment to diversity among its characters. Hades’ pantheon of Greek gods is diverse. Athena is a dark-skinned Black woman. Dionysus is south Asian. Hermes is east Asian.…
By Ash Parrish -
CultureKotaku Game DiaryI Guess I Actually Like Roguelikes Now
Roguelike is a dirty gaming word to me: I can’t think of a genre of game that appeals to me less than one in which you do the same things over and over again in slightly tweaked variations until you somehow find the magical combination of paths, abilities, or spells to win the game. But,…
By Ash Parrish