Thanks for catching. Corrected. Read more
Thanks for catching. Corrected. Read more
[high fives] Read more
Our editor-at-large Riley MacLeod is acting EIC for now. Read more
[stops watch]
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Yeah, it’s a Gawker tradition. Read more
Wouldn’t games need to go out of their way to support that, though? So it’d fail to catch on and be forgotten in a year or two. Read more
Yeah, those were just random examples though. imo the biggest wins with an accessory like this would come in movement and steering precision. And maybe specific in-game actions, like nocking an arrow / loosing it, that lend themselves to toggling between two states. Read more
lol I made it for this piece and am tickled Ian thought to bring it back. Read more
but i waaaaaaaant to Read more
I miss snow immensely since moving to the west coast 20 years ago. Lookin’ at the NYC blizz pics with envy. Read more
If you want to play a NES platformer, and a very easy one, this is a good pick. Good gfx and great music too. Read more
“The word “interactive” was enough to know the system wasn’t for kids who liked to have fun.”
haha
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Agreed. I’ve always strongly preferred it over Hard Corps or really any boss-focused Contra. I like when there are lengthy, well-designed stages to navigate rather than just generic stretches between bosses. Read more
i refuse Read more
Truly one of the best modern Final Fantasy games. Read more
Oh yeah, Ninja Gaiden (NES) is great for zoning out to. It’s got such a wonderful rhythm to it. Read more
Top 500, easy!!
Oh no, Predator was by the notorious Pack-In-Video, one of the very worst Famicom/NES developers. I hope it was just a rental! Read more
Yeah I was/am very good at original Doom and QuakeWorld and UT99 and such, I know.
(Hurt my pride a little there.) Read more
Indeed. Always wonder what causes certain people to form incredibly strong attachments to some of the worst or strangest platforms. But, it takes all types! And makes for a healthier preservation scene. So cool. Read more