Assassin's Creed Designer Patrice Desilets Says Ubisoft Fired Him [UPDATE]

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Patrice Desilets left Ubisoft. They snagged him back. And now he's gone again, Kotaku has learned.


Ubisoft confirmed news of the departure in a statement to Kotaku today, and when contacted later, Desilets said he was fired and plans to "fight Ubisoft vigorously."

The designer best known for designing the first two Assassin's Creed games left Ubisoft in 2010. He was working on a game at THQ's Montreal studio when that publisher dissolved earlier this year. Ubisoft purchased the studio in January, and with it came Desilets. But that didn't work out.

“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce," a Ubisoft representative said in a statement to Kotaku this afternoon.

"Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”

At THQ Montreal, Desilets was working on a game called 1666. Ubisoft won't comment on the fate of that game, but we've heard from a couple of different people that it's been suspended.


UPDATE: Sounds like things are getting interesting. Desilets sent over the following statement:

Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.

This was not my decision.

Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.


el Suprehombre

Well, he left in 2010 after AC II. That explains why Brotherhood, and Revelations felt a bit lackluster in comparison. Never thought they had the same polish to controls and gameplay as AC II did.