Assassin’s Creed Syndicate

Best: The Twins: For the first time ever in the series, London-based Syndicate introduced two playable assassins that you can swap between whenever you want. These two, Evie and Jacob Frye, are easily the best part of a very good game. The way they bicker but also work together felt genuine (as someone with a sibling myself) and Ubisoft’s decision to use them together in the final mission was smart, creating one of the best endings in the franchise’s history.
Worst: Vehicles: Syndicate added horse-drawn carriages to the franchise. You could grab one off the streets and drive around London. The problem? They are awful to drive and are very buggy. (No pun intended.) I lost count of the number of times I rammed my poor horses into other carriages or walls. And unlike some other bad parts of previous games, you can’t avoid the carriages as they are integrated into many side missions and main quests.