An Early Look At The Warhammer 40K MMO

Illustration for article titled An Early Look At The Warhammer 40K MMO

Texas-based developer Vigil have been working on a Wargammer 40K MMO for years now. And in all that time, have shown only a single piece of concept art. Let's add a little to that, eh?

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A friendly source has sent us these pieces of concept art for the game, used in the early stages of development. They're mostly by Billy Wardlaw, an environment and character artist at Vigil, with a little help from character designer Kolby Jukes, who's most recently done a little work on Mass Effect 2 (he designed frogman assassin Thane).

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They're not exactly screenshots, we know, and being such a long-term project, early concept art is just that: early. They still look great, though, especially the Marine, so we figured they're worth sharing.

Illustration for article titled An Early Look At The Warhammer 40K MMO
Illustration for article titled An Early Look At The Warhammer 40K MMO
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Illustration for article titled An Early Look At The Warhammer 40K MMO
Illustration for article titled An Early Look At The Warhammer 40K MMO
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Illustration for article titled An Early Look At The Warhammer 40K MMO
Illustration for article titled An Early Look At The Warhammer 40K MMO
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Illustration for article titled An Early Look At The Warhammer 40K MMO
Illustration for article titled An Early Look At The Warhammer 40K MMO
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Illustration for article titled An Early Look At The Warhammer 40K MMO

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DISCUSSION

Space Marines BETTER be bigger than any normal humans you run into. People say you could never have the Imperial Guard in the game if you could play as a space marine, cause it would make Guard and Marine equal, which is wrong. My answer to that is have all Imperial Guard control like Masterminds from COH, so in essence each IG player is a squad by himself. One player and then he summons a number of squad mates who do different things.