You can also read a breakdown of the quest written by redditor MattMan7496.

As if one new exotic quest weren’t enough, yet another exotic quest also started dropping on Tuesday: the quest for the hand cannon Malfeasance. The quest starts with a drop from a special boss that can turn up during a match of Gambit called an Ascendant Primeval. The appearance of the boss is apparently random, so whether you get one comes down to luck. Beat the boss, and an item called The Seething Heart will drop and you’ll begin the quest. The rest of the steps will be familiar to those who have done one of Destiny 2’s past exotic quests. They’ve been cataloged by redditor ADT7.

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Malfeasance sounds like an interesting weapon, with a few unique perks. One gives you bonus damage against Taken enemies and Gambit invaders, which makes it ideally suited for use in Gambit. (Might this gun prompt people to finally stop using Sleeper Simulant in Gambit? Possible, but unlikely.) It also shoots “tainted slugs” into enemies that, should you stick five of them of them, will explode for extra damage.

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I watched Mtashed’s review of the gun, and while it sounds niche enough that I don’t see myself using it all the time, it also strikes me as the kind of gun that’s ripe for a buff. Destiny 1’s infamous hand cannon Thorn was initially garbage, then got a huge buff that turned it into one of the dominant PvP weapons in the game. I could see the same happening for Malfeasance. For now, it’s still a shiny new thing and I therefore want it.

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Yesterday we also got a new PvP mode called Breakthrough. I’ve only played a single match, but it was plenty of fun, occupying a middle ground between the sweatiness of the Competitive playlist and the relatively relaxed vibe of Quickplay. Teams of four duke it out to occupy a central control point long enough to unlock the “vault” located back at the other team’s spawn. The team who manages that must then invade and capture the unlocked vault control point to win the round. The defenders can still win, however, by repelling the invaders until the clock runs out. Best three out of five wins the match. Breakthrough shares some aspects in common with previous Destiny PvP modes, and I don’t have a sense of how it’ll fare long-term. I did have a good time with the match I played, though.

Thanks to all this new stuff, along with my regular glut of weekly challenges and Dreaming City bounties and the fact that I’m still working toward getting past the second part of the Raid, I’m more overwhelmed by stuff to do in Destiny 2 than I have been at any point in the past year. Part of me is certain that this is the last, biggest dose of new stuff we’ll get for a while. But Bungie really does seem to be operating on a new level with this expansion, so we’ll have to wait for next week to see.