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A Sightseeing Tour of Halo: Reach

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Today Bungie lifted the lid on the upcoming Halo: Reach multiplayer beta, which means we've got four dozen new images of the game, its maps and new game types that we can now show you.

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Screenshots of three of the game's four new maps have already gone public. This gallery leads off with the fourth, Boneyard, and then shows gameplay on the rest of the maps. Finally, it gives you an idea of what to expect from the game's armory store and customization options.

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Boneyard, one of four new maps. It hosts the new Invasion game type, plus a Slayer mode.

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Boneyard, one of four new maps. It hosts the new Invasion game type, plus a Slayer mode.

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Invasion pits sides of six, Elites and Spartans, broken up into two-man fireteams.

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Invasion pits sides of six, Elites and Spartans, broken up into two-man fireteams.

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Invasion pits sides of six, Elites and Spartans, broken up into two-man fireteams.

Illustration for article titled A Sightseeing Tour of emHalo: Reach/em
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Invasion pits sides of six, Elites and Spartans, broken up into two-man fireteams.

Illustration for article titled A Sightseeing Tour of emHalo: Reach/em
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Invasion pits sides of six, Elites and Spartans, broken up into two-man fireteams.

Illustration for article titled A Sightseeing Tour of emHalo: Reach/em
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Invasion pits sides of six, Elites and Spartans, broken up into two-man fireteams.

Illustration for article titled A Sightseeing Tour of emHalo: Reach/em
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Generator Defense, played on the Overlook map, charges three Spartans with protecting three power generators, and three Elites with destroying them.

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Generator Defense, played on the Overlook map, charges three Spartans with protecting three power generators, and three Elites with destroying them.

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Generator Defense, played on the Overlook map, charges three Spartans with protecting three power generators, and three Elites with destroying them.

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Generator Defense, played on the Overlook map, charges three Spartans with protecting three power generators, and three Elites with destroying them.

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Generator Defense, played on the Overlook map, charges three Spartans with protecting three power generators, and three Elites with destroying them.

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Powerhouse is an all-purpose map set in a ransacked hydroelectric station.

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Powerhouse is an all-purpose map set in a ransacked hydroelectric station.

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Powerhouse is an all-purpose map set in a ransacked hydroelectric station.

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Jetpacks are now available, and useful in exterior maps such as Powerhouse.

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Jetpacks are now available, and useful in exterior maps such as Powerhouse.

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Assassination animations reward careful planning and skillful melee attacks. (Map: Powerhouse)

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Headhunter is a new game mode in which players retrieve skulls and take them to a collection point. (Map: Powerhouse)

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Stockpile is a variant of capture-the-flag; players must defend their cache of flags while adding to it by collecting neutral ones. (Map: Powerhouse)

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Stockpile is a variant of capture-the-flag; players must defend their cache of flags while adding to it by collecting neutral ones. (Map: Powerhouse)

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Swordbase is an interior map set in a multileveled building with a tall atrium.

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Armor Lock is a defensive ability that grants total invulnerability but immobilizes the player. (Map: Swordbase)

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Assassination animations reward careful planning and skillful melee attacks. (Map: Swordbase)

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Headhunter is a new game mode in which players retrieve skulls and take them to a collection point. (Map: Swordbase)

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Headhunter is a new game mode in which players retrieve skulls and take them to a collection point. (Map: Swordbase)

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Stockpile is a variant of capture-the-flag; players must defend their cache of flags while adding to it by collecting neutral ones.

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Stockpile is a variant of capture-the-flag; players must defend their cache of flags while adding to it by collecting neutral ones. (Map: Swordbase)

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Custom armor pieces for purchase with credits earned in multiplayer.

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Custom armor pieces for purchase with credits earned in multiplayer.

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Custom armor pieces for purchase with credits earned in multiplayer.

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Custom armor pieces for purchase with credits earned in multiplayer.

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Custom armor pieces for purchase with credits earned in multiplayer.

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After each match you'll see how many credits you earn for things such as kills, assists, capturing flags or other objectives, or being on the winning side.

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Daily and weekly multiplayer challenges devised by Bungie will deliver large credit rewards for completion.

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Armor customizations for Spartans in Halo: Reach.

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Armor customizations for Spartans in Halo: Reach.

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Armor customizations for Spartans in Halo: Reach.

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Armor customizations for Spartans in Halo: Reach.

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DISCUSSION

BeardedBastard
Bearded Bastard

this is good, i believe bungie will revitalize their fps with this game alone, and we will see this played for another 5 or more years. all while providing enough changes to the game for those of us who felt alittle ripped off when halo 3 came out and proved to be nothing more than halo 2,5 when we were expecting it to be alot better.