A List of Demands for Grand Theft Auto

Illustration for article titled A List of Demands for Grand Theft Auto

Not even two weeks since its release and the ingrates at Kombo.com already have eight things they want to see in Grand Theft Auto from now on. Everyone has an ultimate GTA experience list, and I'm betting that GTA IV represents someone's wishful thinking from the Vice City days (the controls represent mine). But some of these have already been introduced.

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Co-op play was kindasorta in San Andreas (albeit offline) and everyone shrugged. To fully integrate that into the main game experience seriously disrupts the at-your-own-pace narrative of what is basically a cinematic video game. Multiple cities: also San Andreas - including (technically) Liberty City. Robberies: Vice City, although I agree, I wish they had them in San Andreas and here, too.

How about a Godfather-style intimidation engine? The first two missions for Vlad were laughable - throw a brick through a window? Bump into a van? (I did it with a Blista Compact, too). God damn, those clowns would pay protection money for their seat at the Yankees game if you breathed on them hard.

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One thing I do not want to see, or wouldn't use anyway, is an in-car view. I am constantly reliant on the elevated perspective of third-person driving, and always thumbing the right stick to peek before taking a corner or passing to the left on a hill. Lowering the POV and holding it inside the car would have you stuck in traffic half of the game.

8 Things We Want to See in GTA [Kombo.com]

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DISCUSSION

i agree with what some others said,it would be way better if rockstar works on the more important issues than add such huge amounts of work things for seemingly few notable gain like those kombo asks for.

What are multiple cities good for? Having way more not fleshed out or non interactive areas or way more ages long driving till you get to a mission.

Fully modeled car interiors for an in car view? Again, aren´t there way more important things they could spend their time on?

I´d like it more if the uncanny valley stuff gets reduced some more (the more believable they mae the characters and the world,the more such small issues stick out like you show up at a date with a gun in your hand and your girlfriend doesn´t realize you got a gun but still only talks about your shoes,small thing slike that..)

Another thing i´d like to see would be if they could allow more freedom in how one executes a mission, i felt like in way more missions than in previous gta games one was heavily confined to do scripted sequences in the manner intended by the script, so vehicles one placed somewhere got removed,enemies were invincible in between or one could only use certain weapons or get enemies down in certain order.

Of course the more there´s a deep story and character interaction the more difficult it gets for them to still allow the player sandbox freedom during missions,but yeah,that´s where i see the biggest achievement for em,if they get that done while maintaining such an evolved storyline and deeper characters.

Also in case of moral choices in the game it would be great if one actually had more choices than kill this dude or kill that dude.

Also i felt like as the game unfolds there was more and more a weird contrast shaping up between the character of nico portrayed initially and then him suddenly doing each and anything without much moral worries at all. So yeah,what about one could then actually decide to turn down some dude and his weird tasks and then still advance the story and maybe then get more missions of different type by some other guy?

Also yeah,mid mission checkpoints would be great, it always made me think way more of the thing as game each time i had to redo a mission and then re play all parts i had already done,that was annoying.