A Horror Game That Changes Every Time You Play

Play a horror game enough and you know where all the scares are. The terror becomes routine. But Daylight is promising something different. It's going to transform each time you try to escape.

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Like Spelunky, No Man's Sky and a slew of other games, the upcoming PC/PS4 title from Zombie Studios—built on Unreal Engine 4—uses procedural generation to recombine some of its various elements. In this case, it looks like the labyrinthine layout of the Mid Island Hospital setting gets a remix with each new game you play. The game's due out soon so we'll see just how well the premise works.

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DISCUSSION

I seriously hope this has the potential to go horribly wrong. As in, there are no limits as to how many scares can be generated at one time. So in a single instance you can have fifteen different 'scares' occur, with fifteen boogiemen jumping out of fifteen closets in a single room, making the game less Psychological horror and more Monster mash.