and Roger
and Roger is the kind of game that it’s hard to talk about without giving everything away. The best way to experience the narrative adventure game is completely blind, giving yourself over to a maddeningly clunky game for an hour just so it can make its final point. and Roger is challenging in a way games like it usually aren’t, but it’s all in service of a knife-twisting gut punch that it carefully leads you to over its roughly one-hour runtime. Given that the game’s impact demands I don’t talk about what it’s doing too much, I feel like the best way for me to recommend it is to just tell you that the game it’s cheap, short, and worth seeing through to the end. If you want to know more, you can read my spoiler-filled thoughts here. — Kenneth Shepard