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Nasty Binding Of Isaac Patch Causing Crashes On 3DS

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The Binding of Isaac finally arrived on 3DS—specifically, New 3DS—a few weeks back, but it’s been a bumpy launch for roguelike fans, as they’ve run into a series of unfortunate glitches.

Fans on NeoGAF and the game’s subreddit are reporting frequent and repeated crashes while simply playing the game:

Some of the issues were introduced as part of a recent patch for the game, oddly enough.

That patch was meant to address some characters, bosses, and enemies being invisible.

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(Thanks to KenKenz55555 for the clip!)

On August 1, Nicalis founder Tyrone Rodriguez tweeted a fix was coming—but it’s not here yet. Rodriguez claimed the crashes weren’t their fault, so it remains unclear what the problem is.

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(Nicalis worked closely with Binding of Isaac creator Edmund McMillen on Rebirth.)

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McMillen tried to give players an update yesterday, but the situation remains vague.

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I did get a short statement out of Nicalis, though.

“We’re aware of the crash that players are experiencing and already have a fix on the way,” said Rodriguez.

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“In the works” doesn’t help people who are running into the issues right now. It’s especially troublesome for a game that’s built around playing the game over and over and over again.

“I’ve taken to the habit of exiting a run after making substantial progress so that if my 3DS freezes on me mid-level I don’t have to re-do an an entire floor” is not a fun way to play a game.