Death Stranding

One of the most remarkable things about Breath of the Wild is the way that it makes you really feel the terrain of Hyrule under your feet as you run along its hills and flatlands, under your hands as you clamber up its rough-hewn mountains. In a way, the central relationship in BOTW is the one between Link and Hyrule itself, its geography and its history. If you want more of that, Hideo Kojima’s Death Stranding delivers it and then some. It’s a game that requires you to really contend with the land, and that as a result delivers a far more tactile experience of movement and travel than most games can even approach. The world it offers is in many ways very different from BOTW’s, but there’s a similar feeling of tranquil satisfaction to looking down from a high vantage point after a tough journey, seeing your destination below, and knowing it’s all downhill from here. – Carolyn Petit