GTFO here, Advent.

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Of all the things XCOM 2 does better than its predecessor, the thing I like the best is when the series’ penchant for cinematic camera shots meets the sequel’s cooler additions to the formula. Like the way enemy reinforcement drops are telegraphed one turn in advance, so you can (if you’re lucky) set up ambushes for reinforcing enemies.

Sometimes, you’re nowhere near the drop, and whatever objective you had just gets harder with the addition of more enemy troops.

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Other times, like this, you’re in the right place at the right time, and turn-based strategy gaming has never felt so brutal.