Hoenn would turn into a post-apocalyptic region in days with Wario-like Pokémon running around. And judging by their looks, these little vile creatures, drawn by Justin Hall over at Dorkly, would also act as Mario’s greedy antagonist.
If you ever needed an illustration of why Samus' Zero Suit (and now heels) outfit is so stupid - at least when it's so prominent in a game's marketing - look no further.
Man, you’d think that being a recurring villain in one of Nintendo’s best-loved franchises would get you a decent dental plan. But, from the looks of the choppers on Wario in the sculpture above, the job of evil doppelganger certainly does not.
How do you transform poor Lucas from Mother 3 into something completely horrifying? Tighten his body and swap his face with Wario's. The unspeakable result would be a hysterical Smash Bros. character, that's for sure.
Nintendo loves farts, and they would very much like you to know it. That's right! Farts!
I'm just saying. I'M JUST SAYING. If you're going to call the promotional campaign for your game a "Crowdfarter" and talk ceaselessly about farts, said promotional campaign had best feature some actual flatulence. In that respect, Game & Wario's goofy new promotional campaign is a disappointment.
Some pretty damn amazing street art showing Wario doing what he does best: namely, be a giant pain in the ass.
Wario and Mario go face-to-face in this epic confrontation between two giant ridiculously muscular dudes with wonderful moustaches.
Leave it to Mario's evil doppelganger to demonstrate the innovative potential of a new piece of hardware. As you can see from this video we shot of Game & Wario at E3 this week, Wario and his friends do a nice job showing off some of the unique ways you can use the Wii U's GamePad controller to play games.…
The 3DS Excepted, new Nintendo hadware launches over the last decade or so have almost been defined by the Wario games released at or near their launch. Combining quirky mechanics with an almost requirement to play them socially, they do as good a job of any game of making the most of a system's unique capabilities.
Tiburcio de la Cárcova, co-founder of social games studio Atakama Labs, doesn't sell things at a cash register. His games go out over the internet. Meaning a sale isn't as satisfying as seeing cash in the hand!
With corridors made of bamboo, a roof layered with flowering sedum plants and buildings named after Mario, Donkey Kong, Yoshi and Wario, Nintendo's new Redmond headquarters sounds every bit as fanciful as the games the publisher makes.
For Wii owners bemoaning the lack of "core" targeted software coming from Nintendo, there's Wario Land: Shake It!, an unapologetically old-school 2D platformer starring the anti-Mario on a hunt for treasure. The micron thin plot is a forgettable excuse to guide the gluttonous Wario through five worlds of no-frills…
Wario - Captures the essence of the man better than any minigame, kart racer or platformer ever could.
Take a gander at the recently announced Wario Land Shake, which, crap scan aside, looks pretty great. The game will apparently have hand-drawn character animation, sport 20 stages and mix-and-mash straight up D-pad and buttion pressing with Wii-mote shaking. Squint at the above scan to see what kind of shake-action…
According to Japanese Nintendo-centric blog Rambling Man, the company's upcoming release schedule looks something like this: