The Nintendo Download ends the year on a high note with the release of Terry Cavanagh 's indie darling VVVVVV on the 3DS eShop, adding a 3D twist to the game's already twisted gravity platforming.
Alright gang, here we go with another wild download code giveaway over Twitter, and this one is extra super special because the codes are for a game that is not even available yet.
The new Humble Indie Bundle is terrific. For a price of your own choosing, you can get indie gems Super Meat Boy, Bit. Trip Runner, Jamestown, Shank and Nightsky, as well as Cave Story + and Gratuitous Space Battles for paying more than the average selling price.
Following in the footsteps of the Humble Indie Bundle, today only you can buy the Game Music Bundle for as much as you'd like to pay, from $1 to $10,000. (Yes, there is actually an option to pay ten grand.)
The superbad ultrahard old-school platformer VVVVV, which debuted to raves when it released nearly two years ago, is making its way to the Nintendo 3DS and, yes, the game will be presented in 3D.
And Yet It Moves, Crayon Physics Deluxe, Cogs, Hammerfight and VVVVVV just went on sale...for however much you feel like paying.
Super Meat Boy is no joke. That's a hard game, and that's part of its appeal. Put it in the hands of the maker of another, harder game, and it collapses into a singularity of motherfucker-what-do-you want-me-to-do difficulty.
The bodies of dead little boys, the impact of extinction, the vicious torture of two of video game's least likable characters and hundreds of death by spike... these are, strangely, my most memorable video game moments of 2010.
Do you have a certain someone in your life that owns an Apple Macintosh computer? And would you like to buy them something that's not related to graphic design or film production? Well, read on!
Terry Cavanagh's wonderful VVVVVV is one of the best 2D platformers of 2010. But what if the gravity-flipping spike-filled interstellar adventure ventured into the third-dimension? It might look a little something like this.
We need more mash-ups in video games.
Gravity flipping intergalactic platformer and death by spike simulator VVVVVV has already resulted in heavy casualties at Kotaku. My first playthrough of the game ended with my character dying more than 900 times.