Just because you own a game console, that doesn't mean you play it, right?
Tokyo Game Show 2010 organizers declared today their big show attracted a "record high" 207,647 visitors. About 25K on each business day; about 80K each public day. Careful readers will note that the TGS people may have counted an individual four times.
A few more tantalizing tidbits of information about upcoming PS3 exclusive The Last Guardian popped up in a recent interview between the Playstation Blog and the game's developer.
Playing Bulletstorm for the first time, I felt less like playing another me-too first-person shooter and more like a Tony Hawk Pro Skater game I used to lose hours in.
Can you recall the difference between Project Dark, Project Draco and Codename D? Can you tell your Shadows of the Damned from your Rise of Nightmares? We are past Tokyo Game Show 2010, but we are not past the confusion.
Square Enix's next Final Fantasy drenched fighting game, the painfully titled Dissidia 012[duodecim] Final Fantasy, was shown at this year's Tokyo Game Show in both playable and trailer form. Here is the latter.
Dante goes punk. Wesker slaps down Spidey. Doc Brown is back. Pokemon for grown-ups? What's going on!
When indie developer Jake Kazdal told me his studio's game, the still in development Skulls of the Shogun, was heavily inspired by his love of Nintendo's Advance Wars series, I was already on the hook.
Describing Konami's new action-horror shoot 'em up NeverDead is something of a challenge for producer and game designer Shinta Nojiri. It's a game that might require some re-education, due to its rather unique gameplay system.
Were you too busy this weekend enjoying the sun, the out of doors, to read all of our amazing Tokyo Game Show coverage?
Last year, Hideo Kojima had a new game to show off at TGS. That game was Metal Gear Solid: Peace Walker. This year, his name is attached to Castlevania: Lords of Shadow. But that's not his game.
Not first party exclusives like Mario, Halo and God of War. Those will live on as long as there are console platform holders. Rather, is the age of big third-party exclusives finished?
Even as the Japanese game industry experiences gloom and doom, this year's Tokyo Game Show saw a whole bunch of people turn out. TGS can still draw a crowd and not just a big one — a record one.
So says Capcom's Keiji Inafune, hanging not only his countrymen but his own company out to dry.
It's not Friday. It's Monday. But let's do Tell Us Dammit. Let's.
In 2005, Sony released the original PlayStation Portable. Five years have passed, and the handheld has seen various iterations, including a digital-download-only version. It's about time for a new PSP.
Our past day of reporting from Tokyo Game Show saw cosplay, the PSP's new analog control, a verdict on Devil May Cry from its diehard, booth babes and ... booth boys? And there's plenty more to read about as well.
Capcom isn't the only Japanese game publisher ready, willing and thrilled to sell its licensed wares to Tokyo Game Show attendees. Square Enix always has a commanding presence at TGS, a space loaded with high quality crap for purchase.
On Sunday, Tokyo Game Show comes to a close. It also brings about day two of hot cosplaying action from artists around the globe. And by hot we mean it literally—we've never seen TGS cosplayers perspire like this.