At E3 in June, I watched Konami's Shinta Nojiri play NeverDead and struggle to reassemble his dismembered, immortal hero just to dispatch what looked like the game's run-of-the-mill enemies. These people have a real problem on their hands, I thought to myself, if they think that's anyone's idea of fun.
Great games often spring from a single brilliant idea, like a protagonist that can pull himself back together after being blown apart. Unfortunately this is also the case for many really crappy games. Where does NeverDead's mangled pile of people parts fall?
Being immortal's what you make of it. Sure, watching all your friends die and learning how to work new TV remotes every decade or so aren't happy endeavors. But, Bryce Boltzmann's decided to use his unkillability for fun and profit.
Today is Friday, August 26. The Tokyo Game Show won't start for weeks, but that hasn't stopped Konami from releasing this new NeverDead.
In Never Dead, you can rip off your head and then throw it. In real life, you cannot do this. Well, at least I don't think you can.
We here at Kotaku love the idea behind NeverDead—we're not the type of folks who let something as petty as a severed head get in our way, and we don't think you are either. If that's the case, this game may be just the thing you're looking for this year. Take a look at these new screens but please don't try any of…
Depending on your gaming tastes, you may not have seen much of the work of Toshiaki Takayama. Which is a shame, because his work is incredible.
In video games, death is anything but final. We've been playing games with some form of immortality or reincarnation for decades, whether that's gamesaves, extra men, whatever. NeverDead enforces the concept in gameplay itself. No matter what grisly mishap befalls your hero, he will not die.
NeverDead is a tongue-in-cheek third person shooter in which you can rip off your head and THROW IT.
In Never Dead, you can rip off your own head. But that's okay, because you can put yourself back together again.
Konami offers a new look at the dismemberment-focused action adventure NeverDead today, this time featuring a level that looks a little brighter, a little unfinished. Look at all those tarps and that scaffolding!
Halloween weekend can only mean one thing—publishers remind us of the horror games on their slate, this time Konami and its mystical horror shooter NeverDead, starring the immortal, limb-tossing Bryce.
Describing Konami's new action-horror shoot 'em up NeverDead is something of a challenge for producer and game designer Shinta Nojiri. It's a game that might require some re-education, due to its rather unique gameplay system.
Hey. It's been a while. Let's check in with NeverDead, the shoot 'em up that's chock full of self-inflicted dismemberment and decapitation. I think Konami's shoot-and-slice fest is looking rather promising. What do you think?
It may be a twin gun shooter featuring a quirky, scruffy hero battling hordes of demons, but there's something novel—something endearing—about Konami's NeverDead. It must be the immortal hero's frequent loss of limbs and head.
Konami is kicking off its Gamescom 2010 press conference with a greeting from the affable host Thomas Sauermann, who warns us that we'll be hearing more about Pro Evolution Soccer, Def Jam Rapstar and Castlevania: Lords of Shadow today. And?
Does this picture make sense to you? I can explain it, if you'd like.