NeverDead: The Kotaku Review

At E3 in June, I watched Konami's Shinta Nojiri play NeverDead and struggle to reassemble his dismembered, immortal hero just to dispatch what looked like the game's run-of-the-mill enemies. These people have a real problem on their hands, I thought to myself, if they think that's anyone's idea of fun.

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Game Critics Tear NeverDead Limb-From-Limb

Great games often spring from a single brilliant idea, like a protagonist that can pull himself back together after being blown apart. Unfortunately this is also the case for many really crappy games. Where does NeverDead's mangled pile of people parts fall?

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Konami’s NeverDead Will Start Its Eternal Life on January 31, 2012

Being immortal's what you make of it. Sure, watching all your friends die and learning how to work new TV remotes every decade or so aren't happy endeavors. But, Bryce Boltzmann's decided to use his unkillability for fun and profit.

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Limbs Are Optional in New NeverDead Screens


We here at Kotaku love the idea behind NeverDead—we're not the type of folks who let something as petty as a severed head get in our way, and we don't think you are either. If that's the case, this game may be just the thing you're looking for this year. Take a look at these new screens but please don't try any of…

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There’s Not Much Reason to Live in NeverDead

In video games, death is anything but final. We've been playing games with some form of immortality or reincarnation for decades, whether that's gamesaves, extra men, whatever. NeverDead enforces the concept in gameplay itself. No matter what grisly mishap befalls your hero, he will not die.

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