Remember a couple of weeks ago, when I asked you for your favorite tabletop memories? Just as I predicted, one post wasn’t enough to list all of my favorites, so I wrote another.
I asked you for your best, and holy crap, you delivered. Videos, quotes, stories—you provided them all, and I got to read hundred of submissions.
As the pantheon-blessed people at Out of Context D&D Quotes have shown us, moments from tabletop campaigns can be inspiring, poignant and weird. Mostly really, really weird.
There’s something about the sound of dice rolling, the feeling of moving pieces around a board, and the feel of cards in your hand that make board games so magical. If you can’t get enough of that experience, or can’t get a group together to play, these games are great to play on your own, whenever you want.
Considered by many to be the greatest D&D adventure of all-time, "The Temple of Elemental Evil" gets a major nod this March when the latest storyline, simply titled "Elemental Evil", hits the MMO Neverwinter, the tabletop game and beyond.
In the board game version of the popular Witcher video game series, you and your friends travel around a war-torn realm, completing quests for victory points. Though it has some very clever elements, the game is crippled by poor design decisions. Here's how I'd fix it.
Amazing Things I Saw While Playing the Best God Game Ever Made
At last, a new edition of Dungeons & Dragons Player's Handbook has been released. This version of the world's first RPG wants to satisfy old-school gamers and draw in newcomers at the same time. With its classic feel, combined with buffed and polished rules, it just might succeed.
Twenty years ago I would have taken a week off for the release of a new set of Dungeons & Dragons rule books. Perhaps that's one of the reasons Wizards of the Coast is releasing the three core 5th Edition rule books over the course of three months, starting with today's Player's Handbook.
The next Assassin's Creed game releases on Feb. 26. Wait, what? Yeah, it's a board game; something called Assassin's Creed: Arena.
What would happens when you take every 80s and 90s board game and mash them together to create a garish monster? Pure magic.
Warmachine, the tabletop wargame that's stealing a ton of Warhammer's thunder, is about to get its first video game adaptation. Provided its fans can raise $500,000.
West End and Wizards of the Coast had their go. Now it's Fantasy Flight Games' turn at tackling Star Wars tabletop role-playing, and they're off to a gruff and gritty start with Edge of the Empire. Who wants to be a bounty hunter?
Competitive board games started as a pastime for the elite, spreading to Europe during Roman conquest, according to a new study published in Antiquity.
Funding video games is great and all, but lets not forget table top gaming, especially when it involves dice you can eat. Actually all this is, is funding the creation of dice you can eat, but that's enough for me.
What a coincidence. No sooner does Crecente spend the weekend playing tabletop games than I go and do something similar. Only instead of fighting a messy, dirty ground war, I took to the skies with Fantasy Flight Games' Wings of War.
I haven't played a tabletop game since my near-obsession with Warhammer back in my college days.