Magic: The Gathering has issued a rare emergency card ban effective today. One card in a popular but dramatically overpowered two-card combo is now illegal in Standard play. Publisher Wizards of the Coast announced Felidar Guardian’s emergency ban two days after they put out their April “Banned and Restricted” cards…
Today, cyberpunk card game Netrunner released a murder mystery expansion, Terminal Directive. It’s a novel twist on an already-fantastic game, and its first story-based campaign. The obvious question: How does a narrative of cyberwarfare unravel through a card game that requires shuffling decks? The answer is, slowly,…
Getting into Dungeons & Dragons can be intimidating. You need maybe three or four other nerds to play with, some pricey tomes full of numbers and tables, ample free time and several dice with as many as 20 sides. It’s a lot to fathom, and even more to set up. How will you find D&D-curious friends? How will you…
My mom loves mystery stories, but I’ve never really seen the appeal. While we both love reading, she likes to puzzle out the mystery as she reads along. I can’t help myself from flipping to the back of the book. Now that I’ve played Sherlock Holmes: Consulting Detective, however, I finally understand the thrill of…
Your ability to enjoy the tabletop game Secret Hitler will likely depend on your ability to laugh as an increasingly impotent progressive coalition fails to halt the rise of fascism. No but seriously, it’s a fun party game.
Rare are the opportunities for Dungeons & Dragons fans to geek out about their favorite character. It’s like explaining your dream to someone. A few seconds in, your poor non-D&D-playing friend’s eyes glaze over in a bored daze.
For over two decades, the makers of the popular card game Magic: The Gathering have kept the game kinetic, adding and restricting cards year by year. Some players yearn for the good old days, though, and last weekend one game developer held a Magic: The Gathering tournament that was straight out of 1996.
There’s a reason why Crabs Adjust Humidity, Humanity Hates Trump and Cards & Punishment might sound familiar. Their cards might look familiar, too—so familiar that the popular card game Cards Against Humanity has been forced to buckle down on those and several other lookalikes.
Happy Halloween, geeks and freaks. Today, we have a special preview of the new Dungeons & Dragons monster supplement, Volo’s Guide to Monsters, to satisfy your beastly cravings.
The little-known secret to an extraordinary Dungeons & Dragons session is the tired cliche “less is more.” It’s true, although it may not seem that way to a tabletop culture that traditionally relishes in crowded mechanics and bloated narratives.
Dungeons & Dragons’ ranger class received a buff yesterday. For over a year, players have expressed dissatisfaction with rangers’ high-level play, inspiring publisher Wizards of the Coast to revise the class’s features. “Favored enemy” and terrain navigation are now more effective. Here are all of the changes, which…
Yesterday, Wizards of the Coast released their latest Dungeons & Dragons adventure for 5th edition: Storm King’s Thunder. In it, players seek out the storm giant King Hekaton, who until recently was keeping the hill giants in check. Now, they run wild, causing mayhem across the land:
Game Masters can be nit-picky sticklers with wands up their butts. It’s a respectable mode for navigating the endless charts and dice rolls and idiosyncratic mechanics of tabletop RPGs. Seriously, I respect you, stickler GMs. Without you, I wouldn’t know the difficulty class for reaching across the table and grabbing…
Sitting around a table with good friends is the best way to play tabletop RPGs like Dungeons & Dragons, but that’s not always an option. If your friends have moved away, live overseas, or don’t want to brave the traffic, there’s plenty of ways to make game night happen no matter where your group is located.
Remember a couple of weeks ago, when I asked you for your favorite tabletop memories? Just as I predicted, one post wasn’t enough to list all of my favorites, so I wrote another.
I asked you for your best, and holy crap, you delivered. Videos, quotes, stories—you provided them all, and I got to read hundred of submissions.
As the pantheon-blessed people at Out of Context D&D Quotes have shown us, moments from tabletop campaigns can be inspiring, poignant and weird. Mostly really, really weird.
There’s something about the sound of dice rolling, the feeling of moving pieces around a board, and the feel of cards in your hand that make board games so magical. If you can’t get enough of that experience, or can’t get a group together to play, these games are great to play on your own, whenever you want.