Thirty minutes. That's all I need. Thirty minutes to decide whether or not a role-playing game is worth playing.
In today's mostly complete episode of Speak-Up on Kotaku, commenter Dodgerwd wonders if everyone is having the same difficulty finishing their video games as he is.
Along with the requisite trailers, screenshots, and character bios, the new website for Sega's gun-toting role-playing game Resonance of Fate has a couple songs for you to add to your collection of video game music you hardly ever listen to.
Ladies and gentlemen of Kotaku, children of all ages. I will now attempt to explain to you the battle system in Sega and Tri-Ace's upcoming role-playing game Resonance of Fate. Drumroll please. (And let me know if I lose you.)
Whenever a new video game is released in Japan, gamers band together to check something: Character underpants.
Don't like your character's outfit? Hair color? Upcoming tri-Ace role-playing game Resonance of Fate offers players abundant costume customization options via the in-game boutique.
Let's! The Tri-Ace developed, SEGA published role-playing game won't be released in Japan until January 28, but don't tell the internet.
Resonance of Fate, from developer tri-Ace, is a role-playing-game set in a future in which climate changes have forced humans to build an enormous air purifier.
Tiny text — readable on HDTVs, but it's plagued gamers who own Standard Definition televisions for years. SEGA and tri-Ace are sensitive to those who haven't yet joined the hi-def revolution.
Hate those countdown clocks — haaaaaaaaaaate them. Perhaps someone at SEGA hates them, too. Because the company didn't launch a countdown clock for upcoming role-playing-game, Resonance of Fate (AKA End of Eternity in Japan).
Resonance of Fate is role-playing game developer tri-Ace's first game for Sega, its first not to be published by Japanese RPG giant Square Enix. It may also be the first Japanese role-playing game to feature dogs in neck ties.