The PS2 version of Psychonauts will come to PS4 this spring, Double Fine announced today. Big year for Raz and crew.
In one of the first examples of an existing gaming series coming to virtual reality, Double Fine boss Tim Schafer told a crowd of PlayStation fans today that his studio is making a virtual reality Psychonauts game for the PS4’s upcoming PlayStation VR device.
I was absolutely delighted when I found out that Tim Schafer’s studio Double Fine was going to be resurrecting Psychonauts.
Developer Double Fine announced a sequel to the much-loved 10-year old adventure-platformer Psychonauts at The Game Awards tonight. Set a little after the events of the first game, which was set in a summer camp that provided training for mind-invading acrobats, it’ll follow Raz’s continuing adventures through the…
A couple of weeks ago, I sat down with one of video gaming's most creative people to talk about... money. Money. Business. And how things are so different and so much better in this, Tim Schafer's 25th year making video games.
If you're at PAX and you're a fan of Tim Schafer's funny platforming classic Psychonauts, you're going to want to stop by the Double Fine booth and pick up a few of these figurines.
Generally speaking, people compare games by listing bullet points. Which game has better graphics, which game has better gameplay? Which one has the better story, or better multiplayer?
Even by Humble Bundle standards, the Humble Bundle V contains some fantastic-ass games. Lookit that! Wow. They're all so great, in fact, that I'd be surprised if you haven't played pretty much all of them.
Tim Schafer wants more video games to make you laugh. The legendary designer behind Grim Fandango and Day of the Tentacle thinks comedy is necessary and not enough games are doing it right. Or even trying.
A Tweeted offer to back a sequel to Tim Schafer's cult favorite Psychonauts was "a semi-joke," said Markus "Notch" Persson, the creator of Minecraft and a guy who's not hard up for cash in light of that game's success. Notch rattled off a host of reasons why we shouldn't get our hopes up, especially the cost of the…
Until about, oh, early last week, Psychonauts 2 seemed like an idea—or maybe a wish—that would never become a video game.
You want to know how Tim Schafer and Double Fine managed to generate more than a million dollars in Kickstarter cash? Look no further than this hilarious exchange from twisted platforming classic Psychonauts. Sometimes you just gotta make out.
After joking around earlier, Double Fine head Tim Schafer has told Kotaku that a Psychonauts sequel funded by Minecraft creator Markus "Notch" Persson could very well be a possibility.
Double Fine head Tim Schafer is just as baffled as the rest of us at news that Markus "Notch" Persson wants to fund a Psychonauts sequel.
Tim Schafer's Psychonauts is practically synonymous with the phenomenon of great, under-appreciated games. It didn't set the world on fire with massive sales when it came out years ago but has gone one to become a cult favorite, with a Mac release happening late last year.
A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben…
Psychonauts, arguably Double Fine Studios's best and most well-known game, is all about memories and how they shape our lives. The PS2-era game impacted Chris Machado so much that he wrote into the dev collective founded by Tim Schafer, which led to a visit to their San Francisco offices.