@WhiteMåge: The link up there in the article that says "multiplayer" leads to a previous article about Spirit Tracks multiplayer mode where you play as one of each of the four colored Links from Four Swords.... sure it wasn't really the topic of this particular article, but it's in the game somewhere anyway. :)
@fearing: Still misleading as hell. Those links are referencing four swords, I don't think a single personw ould see that and think "Oh, Zelda spirit tracks!"
@WhiteMåge: No, the link within the article, in the second paragraph, leads directly to an article about Spirit Tracks multiplayer mode, which I believe the picture in this article is from, which plays similar to Four Swords multiplayer. Not too big a deal, just sayin, I think it DOES have that style multiplayer in it judging by the linked article.
@fearing: I know that, I mean the picture itself is misleading regardless, as those links drawn in that style with those colors are the four swords links. The multiplayer mode is referencing four swords, so that art looks like four swords art.
Gah. The one game I really wanted to play on the Gamecube but couldn't was Four Swords.
It was rare enough to find people that had GameBoy advance, let alone 4 with cables and all.
Now that I do know some people who has DSs, they replaced the cooperative mode?
Sometimes I think the world is just trying to fuck with me.
God I hope this game is as close to perfect as possible. Phantom Hourglass turned me off so much that my actual DS puchasing slowed down considerably after trying to play through it.
@mintycrys is HOT for Bayonetta: I was enjoying Phantom Hourglass until about the 4th time through the Ocean temple (or whatever it was called). I was just so tired of that dungeon I just sort of put the game away and never picked it up again. As long as this game doesn't have anything like that, I'm sold.
@Slagathorian: Nintendo developed the hardware for the DS and still can't make game engines that utilize it as well as developers like iNiS and Jupiter (Jupiter? Chain of Memories Jupiter? THAT Jupiter? Shame on you, Nintendo).
@mintycrys is HOT for Bayonetta: my biggest issue was having to use the stylus to move link around. Every time I wanted link to go up or to the left, my hand blocked most of my screen.
@Slagathorian: Rolling. I could never do it properly. The edges of the DS touch screen are tighter than the center, and not the best place to assign a stylus motion for a necessary movement.
And yeah, playing the game felt like playing Killer 7 on PS2. I was using every digit and muscle in both of my goddamned hands just to PLAY THE GAME. And then I had to use the stylus on top of that.
@mintycrys is HOT for Bayonetta: I also thought it was cheap to just "tap on an enemy" and linked attacked it. Especially where they're were a bunch of enemies on screen at once.
And lets face it, the DS is uncomfortable as hell when being held with only one hand.
@Slagathorian: The only stylus hevy games I can stand to play are Canvas Curse, Ouendan/EBA, and The World Ends With You (fucking monstrous, that one).
If Spirit Tracks turns out to be more of the same, I'll be placing some unrealistically high hopes on the new Wii Zelda game...
@WhiteMåge: Apparently it's a hundred years after Wind Waker/Phantom Hourglass.
What's that you say, how is a hundred years enough time for the Great Sea to recede and a rail network to be built? Well, it can be explained quite simply actually. You see *throws smoke bomb and runs off*
If this time they're ACTUAL DIRECT DESCENDANTS FOR REAL CONFIRMED...does that mean WW Link and Zelda shacked up on the seas?
Or did they for some stupid reason part ways and have different kids who eventually 100 years later had kids who were buddies and those are the kids in this game UGH I am confsued
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@Scotsfan - GOTY Edition: Not a fan of fan ideas of the timeline, I only care about confirmed and absolute connections.
There aer a few sets of asbolute connections:
* OoT/MM - TP
* OoT - TWW/PH
* TMC - FS/FSA
* ALttP - LA
* OoS/OoA (in either order)
* LoZ - AoL
And that's all that matters to me. Except most evidence points to OOT being teh very first, and LTTP references the events of OOT int he opening so it definitely comes later. Minish cap being where THAT link got a hat does not mean it's the first :|
But my confusion lies in the relation between this link and this zelda. Are they cousins? Are they brother and sister? Do they even know each other before the game starts? D:
Btw, here's a good read about the "principles" of the timeline- factual data about connections and sets of games.
@WhiteMåge: Perhaps I should clarify that they are descendants in a loose sense.
I imagine that, as so much time has passed, a variety of people populated the new land established by Tetra and Link (WW).
So while there may be some vague genetic relation between Link (ST) and Zelda (ST) akin to what all humans in reality share, I doubt they are directly related as siblings.
It's best just to think of them as "the next generation/incarnation" and not worry so much about the muddled, incoherent timeline.
Lock-on is totally unnecessary, especially for Monster Hunter where the mechanics are, "swing/shoot at the part where you want to attack". A lock-on would defeat the concept and make the "break horns", "cut tail" a bit uneven.
It would be interesting if it had like a camera lock-on though, for those who gets disoriented by the camera work and monster movement, but I doubt fans really care much since camera control is just part of the game play.
@EatCheeseForLife: Yeah. MH veterans understand that this feature would be useless. I wonder if AJ has played a MH before? I totally understand why people say that after first playing the game bur after a while you get used to it.
@Revival: I reviewed MH, actually, and thank you for asking. Did you read the part where I said you didn't need a lock-on on other consoles because there wasn't underwater combat?
@AJ Glasser: Yes I did I guess I just didn't actually use any of my reading comprehension skills that would have told me "this means she has played an MH before" heh.
You're the first I have heard to complain about the underwater before though so it seemed like maybe you hadn't played one before. All that I have heard said its different but actually quite good.
@Revival: I liked the water level fine. But it is a change of gameplay for the series and that does put a strain on the classic targeting because enemies can now go above or below you whereas they couldn't in other MH games. So when you lose a monster that charges, you're not just panning left or right 'til you find it, you're also dealing with up and down -- which is why I think a lock-on would reduce confusion.
@AJ Glasser: That makes sense. If you created a lock on in the way that EatCheeseForLife is describing. Sorry if I caused you to get upset. I was merely curious.
US MH owners have been playing adhoc on psn for a hot minute.
im not sure that comment about NA players has alot of weight. not as big as japan, sure. but now with adhoc being officially here that is gonna change im sure.
@zåɳzißårléɠёпȡ: I agree. The game was big in Japan, yes... but it was also a lot easier for the fans of the game to get together and play considering the size of the country relative to the States. We've been getting around that issue with Xlink Kai and when it was finally available, the Japanese Beta version of Adhoc Party... but I'm sure if Capcom/Sony had a stronger foundation for making multiplayer accessible from the start, the non-Japanese Monster Hunter Freedom fans would be a lot more vocal and easier to spot.
Biggest problem with this is you can't just violently swing your wiimote to point at your TV to throw out an objection. Or slam your Wiimote into your desk.... or slap it against a piece of paper repeatedly....
Yeah if you gave it motion controls you'd just break too much stuff.
I just remembered that I pretty much have an obligation to comment on any PW post.
Ahem.
I'm going to be buying this, despite having played the actual game three times already. I will buy it, and I will yell out my objections regardless of what time of night I'm playing, and I will have damn good time doing it.
I have always dreamed of seeing Edgeworth on my television. He is closer to me now that he is larger.
"Capcom is really supportive of WiiWare between this and Mega Man 9."
OBJECTION!
With WiiWare having been in operation for 18 months now, one original multiplatform game and three DS ports hardly constitutes as evidence that Capcom is being "really supportive" of the service.
Which are ports? The 3 GBA games were all out before the first DS game, and they sell all 4 games in English on the DS. They did port the first game to Windows though!
Konami has published Tomena Sanner (well, in Q1 2010), Gradius ReBirth, Contra ReBirth and Castlevania The Adventure ReBirth on WiiWare (and, arguably, the criminally underrated Driift Mania).
Telltale Games has released both the Strong Bad and Tales of Monkey Island series on the service, as well.
Square-Enix has two games on the service in FF:CC: My Life as a King and My Life as a Darklord.
@I_MAED_A_NICKNAME_WITH_Z0MBI3S: That's akin to saying Sarah Palin did better than expected during last year's debates. ;p
And, truth be told, my original post has nothing to do with the quality of those games; rather, I am half-jokingly contesting the assertion that a trio of ports showcase strong support of WiiWare.
@pressstart: I tried to list relatively-major to major-sized devs/publishers who have put quality, (mostly) original games on WiiWare. Considering that I have read mixed impressions about that title, and it originally started life as a cellphone game, I felt that it does not necessarily qualify.
@orenn: I'm going to let you in on a little secret - I have never played the Phoenix Wright games. Thank the stars for YouTube for illuminating the greatness of PW, though.
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It looks exactly like a damn darknut on top of that.
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Though I'll admit, they're pretty similar. Still, there was just an article today that revealed multiplayer, which is one of the links.
You can always check out Gametrailers for some multiplayer videos too.
07:44 PM
02:49 PM
It was rare enough to find people that had GameBoy advance, let alone 4 with cables and all.
Now that I do know some people who has DSs, they replaced the cooperative mode?
Sometimes I think the world is just trying to fuck with me.
But oh well, beggars can't be choosers.
01:24 PM
01:41 PM
01:50 PM
4th time and everything.
It didn't help that the game's dungeon design was less than inspiring.
Wind Waker sailing was more fun than Temple of the Ocean King visits.
02:24 PM
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I thought it was absolutely ridiculous.
03:16 PM
And yeah, playing the game felt like playing Killer 7 on PS2. I was using every digit and muscle in both of my goddamned hands just to PLAY THE GAME. And then I had to use the stylus on top of that.
03:27 PM
And lets face it, the DS is uncomfortable as hell when being held with only one hand.
03:34 PM
If Spirit Tracks turns out to be more of the same, I'll be placing some unrealistically high hopes on the new Wii Zelda game...
01:11 PM
...the other way
dohohoho...
01:09 PM
01:15 PM
What's that you say, how is a hundred years enough time for the Great Sea to recede and a rail network to be built? Well, it can be explained quite simply actually. You see *throws smoke bomb and runs off*
01:17 PM
I suppose that means that WW, PH and ST consist of the first Zelda trilogy in series history.
01:29 PM
If this time they're ACTUAL DIRECT DESCENDANTS FOR REAL CONFIRMED...does that mean WW Link and Zelda shacked up on the seas?
Or did they for some stupid reason part ways and have different kids who eventually 100 years later had kids who were buddies and those are the kids in this game UGH I am confsued
#speakup
01:51 PM
@WhiteMåge: If you look here, this is how many Zelda fans see the timeline: [img10.imageshack.us]
Also if you look at this next one, this explains that Termina is in fact the Twilight world: [img97.imageshack.us]
May seems confusing at first, but they make sense...in a way. Haha. :D
01:52 PM
01:55 PM
There aer a few sets of asbolute connections:
* OoT/MM - TP
* OoT - TWW/PH
* TMC - FS/FSA
* ALttP - LA
* OoS/OoA (in either order)
* LoZ - AoL
And that's all that matters to me. Except most evidence points to OOT being teh very first, and LTTP references the events of OOT int he opening so it definitely comes later. Minish cap being where THAT link got a hat does not mean it's the first :|
But my confusion lies in the relation between this link and this zelda. Are they cousins? Are they brother and sister? Do they even know each other before the game starts? D:
Btw, here's a good read about the "principles" of the timeline- factual data about connections and sets of games.
[www.zeldawiki.org]
03:26 PM
I imagine that, as so much time has passed, a variety of people populated the new land established by Tetra and Link (WW).
So while there may be some vague genetic relation between Link (ST) and Zelda (ST) akin to what all humans in reality share, I doubt they are directly related as siblings.
It's best just to think of them as "the next generation/incarnation" and not worry so much about the muddled, incoherent timeline.
10:03 AM
I hate you AJ.
11/19/09
It would be interesting if it had like a camera lock-on though, for those who gets disoriented by the camera work and monster movement, but I doubt fans really care much since camera control is just part of the game play.
11/19/09
11/19/09
06:47 AM
You're the first I have heard to complain about the underwater before though so it seemed like maybe you hadn't played one before. All that I have heard said its different but actually quite good.
#speakup
08:07 AM
#speakup
03:40 PM
#speakup
11/19/09
11/19/09
US MH owners have been playing adhoc on psn for a hot minute.
im not sure that comment about NA players has alot of weight. not as big as japan, sure. but now with adhoc being officially here that is gonna change im sure.
just sayin.
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
Yeah if you gave it motion controls you'd just break too much stuff.
11/19/09
11/19/09
Ahem.
I'm going to be buying this, despite having played the actual game three times already. I will buy it, and I will yell out my objections regardless of what time of night I'm playing, and I will have damn good time doing it.
I have always dreamed of seeing Edgeworth on my television. He is closer to me now that he is larger.
Oh, Edgeworth. Mmm.
...
Wait, I meant Mia. Mia. Mmm.
11/19/09
11/18/09
Phoenix Wright always objects with his left hand.
Is the Wii version going to flop the courtroom like Twilight Princess did?
11/18/09
OBJECTION!
With WiiWare having been in operation for 18 months now, one original multiplatform game and three DS ports hardly constitutes as evidence that Capcom is being "really supportive" of the service.
*stands smugly*
11/18/09
HOLD IT!
Three GBA Ports and a DS port of a single episode.
*stands smuglier(?)*
11/18/09
Which are ports? The 3 GBA games were all out before the first DS game, and they sell all 4 games in English on the DS. They did port the first game to Windows though!
*stands in a random exaggerated pose*
11/18/09
11/18/09
Konami has published Tomena Sanner (well, in Q1 2010), Gradius ReBirth, Contra ReBirth and Castlevania The Adventure ReBirth on WiiWare (and, arguably, the criminally underrated Driift Mania).
Telltale Games has released both the Strong Bad and Tales of Monkey Island series on the service, as well.
Square-Enix has two games on the service in FF:CC: My Life as a King and My Life as a Darklord.
11/18/09
11/19/09
11/19/09
11/19/09
And, truth be told, my original post has nothing to do with the quality of those games; rather, I am half-jokingly contesting the assertion that a trio of ports showcase strong support of WiiWare.
@pressstart: I tried to list relatively-major to major-sized devs/publishers who have put quality, (mostly) original games on WiiWare. Considering that I have read mixed impressions about that title, and it originally started life as a cellphone game, I felt that it does not necessarily qualify.
@orenn: I'm going to let you in on a little secret - I have never played the Phoenix Wright games. Thank the stars for YouTube for illuminating the greatness of PW, though.