Shadow Of Mordor Studio Can't Replicate Players' Orc Problems

Last week, I wrote about a strange issue Shadow of Mordor players have been reporting since the game came out: Orcs they insisted they'd killed kept coming back from the dead. Developer Monolith has now told me that while they're aware of people's confusion, they're also having a hard time testing for a solution. » 10/16/14 3:30pm 10/16/14 3:30pm

Grand Theft Auto is Too Big. Yakuza is Too Small. Sleeping Dogs is Just Right.

Creating a compelling and enjoyable open world experience is more than just giving the player as much real estate technologically possible to play in. It's a delicate balancing act between character and scale. Somewhere between Grand Theft Auto's size and Yakuza's personality lies Sleeping Dogs. » 8/15/12 7:00pm 8/15/12 7:00pm

Godfather II: More Visceral, Strategic, Open in Feb.

As we mentioned earlier this week, the wraps have been taken off of Godfather II, in fact we'll be playing a bit of it next week. » 8/08/08 1:00pm 8/08/08 1:00pm Today, though, Electronic Arts officially unveiled the game which will go beyond the second film's story and have gamers take on the world of organized crime in 1960's Florida, Cuba and…