Today at the PlayStation Experience, developer Level-5 announced Ni no Kuni II, a sequel to the lovely cartoon role-playing game they developed in coordination with the talented animators at Studio Ghibli.
I'm playing Ni No Kuni when my daughter sits down beside me, enthralled by the visuals. "It looks like Ponyo," she says. "It's made by Ghibli," I tell her. That was all it took for her to be interested in her first RPG.
From Ni no Kuni to Pokémon, we're talking all things JRPG on today's Very Special Edition of Random Encounters slash Burning Questions slash Kirk And Jason Talk About JRPGs For A While.
This is pretty incredible: 23-year-old musician Sam Joseph Delves put together an orchestra and re-scored the RPG Ni no Kuni in its entirety.
With all the top-notch game engines out there, and next-gen on the horizon, video games are impressive in both their technology and their art. But let's play around with c64yourself to squeeze recently released games into an old timey skin anyway.
This nifty-looking iPhone app breaks down all of Ni no Kuni's collectable familiars in a helpful guide.
This weekend, I came upon a curious conversation: a stranger telling a friend of mine if they wanted to play Fire Emblem: Awakening for the "throwaway romantic skits," that they were doing it wrong. And all I could think was: those "throwaway" skits are the only reason I care about that game!
What's more adorable than Ni no Kuni? Homemade Ni no Kuni arts and crafts.
The first time I heard the battle music in Ni no Kuni: Wrath of the White Witch, I thought, "Ugh."
When playing video games, it's easy to get caught up in the notion of utility. Is this ability useful to me, does this skill make my character more powerful, will it improve the ratio of my numbers to my opponents' numbers, robot, robot, numbers, beep, boop, etc.
Today, possibly to coincide with the release of my Ni no Kuni review, but probably not, the folks at publisher Namco Bandai made two announcements.
It would be easy, while reviewing Ni no Kuni, to sit at my desk and fling adjectives on the page like a fantasy novelist. I'd call the game whimsical, charming, beautiful, fascinating, smart, pleasant, challenging, slow-paced, grand, surreal, and aggressively colorful.
Thanks to My Inner Fred for making this "Official Pro Wizard" video of Ni no Kuni. (It's somewhat spoilery, in that it shows some stuff from after the first act.)
The splendid new role-playing game Ni no Kuni is, in many ways, a game about stories. It's a fairy tale of the purest sort, full of morals and messages, overflowing with heart. So it's fitting that within the game lies a book filled with richly-drawn fairy tales.
No doubt about it: we all love video game world-maps. That moment when you first set foot into a game's wide blue yonder and see just how far the horizon goes… it's magic.
I'm a sucker for sidequests in Ni no Kuni. I blame the stamps. In the game, each time you do a sidequest, you get a number of "merit stamps" on your stamp-card, and if you fill out a card, you can trade it in for power-ups. The tougher the sidequest, the more stamps you get.
I heard this one thing this one time. I heard that Ni no Kuni is whimsical? Have you heard that? I dunno man, I just heard it randomly somewhere.
This morning, I got an e-mail from a Kotaku reader named Jaime.
There's a lot to love about Ni no Kuni, the wonderful PlayStation 3 role-playing game that came out last Tuesday.
Fans were not pleased this week when they learned that their orders of Ni no Kuni Wizard's Edition were cancelled due to stock shortage. Some were puzzled as to why an eBay merchant, Play Canada, was able to get hundreds of copies of the game; many postulated that there was something sketchy going on.