The final moments of Inside are tense and unexpected, but it’s only one way for it to end. Theories about the secret ending are even crazier.
Well, here’s one of the most straightforward video game reviews I’ll ever write.
Limbo is free today and tomorrow on Steam. It’d be a fun one to replay in anticipation of Playdead’s extremely good follow-up Inside. But mostly: free Limbo!
Inside, Playdead’s follow-up to Limbo, hits Xbox One on June 29th and Steam on July 7th. They’re making Limbo free on Xbox One until June 20, and on Steam June 21-22. I’ve played the whole game and it is ridiculously good. More on that a little later, once this press conference madness dies down.
It’s raining free Xbox games! Only a few days after Fallout 4 accidentally went on sale for $0.00 on the Xbox Store, the brilliant death simulator Limbo is now also free. Though this reduction looks more deliberate.
Whether it’s an RPG that tells a story over dozens of hours, or a strategy game that takes months to master, games are often a considerable time investment. For many people this is central to gaming’s appeal: nowhere else in art can you find such complete worlds to lose yourself in or such stern challenges to overcome.
Limbo isn’t a straightforward adventure. It’s confusing. But it’s a good kind of confusing that inspires people to band together and try to solve its mysteries.
A simple tweak gives the world of Dark Souls an exceptionally eerie quality.
Playdead's critically acclaimed black-and-white platformer Limbo is now available on iOS for $4.99. It plays absolutely beautifully on an iPad.
Limbo, the shadowy puzzle game where you unintentionally murder a small child multiple times over, will release on the Vita (and PSN) for $14.99 next Tuesday, June 4.
The eerie, kind of creepy atmosphere of 2010's Limbo is captured perfectly in this short film by Jesper Eriksson. It's kind of uncanny, to the point that I was surprised to find no mention of the game in an interview with Eriksson about the short.
Ingenious puzzles and a chilling black-and-white aesthetic helped make 2011's Limbo a critically acclaimed hit. Now, the guy who crafted much of that indie success' gameplay has something new coming out, a stripped-down platformer called 140 that's exploding with rainbow hues.
It's not a full, real game yet, but Newgrounds user executive11 is working on it. For now, you can bounce around in the pretty half-Limbo, half-Mario world.
My favorite videogames are the games I don't fully understand. They stay with me after I stop playing. They ask questions I cannot answer. They resonate with mystery.
This might be the saddest combination of characters/worlds ever. Thanks, z0h3, for making me go "aww" and then promptly "aww." They were two totally different "aww"s, I swear.
I usually don't like listening to outside music while I play games, and certainly not while I play atmospheric games like Limbo. And yet if I had to choose an alternate soundtrack for Playdead's dark little game, I could think of worse albums than Radiohead's Amnesiac.
I liked Limbo a lot. I love Bill Watteron's timeless comic strip Calvin and Hobbes. And so I would do things, ungodly things, for this T-shirt from Nowhere Bad, which combines the two things in a manner so fantastic that I can't believe no one's done it before.
Limbo was one of my favorite games of 2010—a game that combined atmospherics, smart puzzle design and a wicked sense of humor into something dark, harrowing and distinctive.
Did you ever wonder what would have happened if the boy from Limbo had reunited with his sister? And say, gone on a safari in Africa?
I live out in the western part of San Francisco, and some mornings we get a lot of fog. "A lot" of fog to a San Franciscan is more fog than most people would even know what to do with.