The eerie, kind of creepy atmosphere of 2010's Limbo is captured perfectly in this short film by Jesper Eriksson. It's kind of uncanny, to the point that I was surprised to find no mention of the game in an interview with Eriksson about the short.
The eerie, kind of creepy atmosphere of 2010's Limbo is captured perfectly in this short film by Jesper Eriksson. It's kind of uncanny, to the point that I was surprised to find no mention of the game in an interview with Eriksson about the short.
Ingenious puzzles and a chilling black-and-white aesthetic helped make 2011's Limbo a critically acclaimed hit. Now, the guy who crafted much of that indie success' gameplay has something new coming out, a stripped-down platformer called 140 that's exploding with rainbow hues.
My favorite videogames are the games I don't fully understand. They stay with me after I stop playing. They ask questions I cannot answer. They resonate with mystery.
This might be the saddest combination of characters/worlds ever. Thanks, z0h3, for making me go "aww" and then promptly "aww." They were two totally different "aww"s, I swear.
I liked Limbo a lot. I love Bill Watteron's timeless comic strip Calvin and Hobbes. And so I would do things, ungodly things, for this T-shirt from Nowhere Bad, which combines the two things in a manner so fantastic that I can't believe no one's done it before.
I live out in the western part of San Francisco, and some mornings we get a lot of fog. "A lot" of fog to a San Franciscan is more fog than most people would even know what to do with.