Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake.
In this moving six-minute microtalk from GDC 2011, Independent Games Festival chairman Brandon Boyer champions the countless independent developers that still have something sincere to say through gaming.
Not only can you now relive this year's Game Developers Conference keynote from Nintendo president Satoru Iwata, who spoke about the creation of Kirby and the devaluation of games in "Video Games Turn 25: A Historical Perspective and Vision for the Future," you can experience the best part of GDC 2011: the classic…
Pixel artiste Jude Buffum's interactive art installation "Painting with Pixels" slowly rendered over the course of five days at this year's Game Developers Conference, a project that you can now watch be constructed pixel-by-pixel in just two minutes, fourteen seconds worth of time-lapse photography, thanks to I Am…
The future of mind-controlled video games looks very much like the past of arcade games.
There was a time when video game developers seemed to be seeking approval from a wider, more mainstream audience.
One of the world's most popular Kart racing games is coming to Apple portables and Android devices soon, and no it's not the one created by Nintendo.
The future of gaming is more than 60 years old.
We don't know what the future of video games will look like. Nobody knows the future! Not even Epic. But we can speculate, and that lets us speculate that it'll look a lot like this.
Of those who started Heavy Rain, 72 percent finished it, according to the president of the studio behind the game. That's a rather striking number for any video game, especially compared to another major hit released about the same time.
By all accounts, "No F@*#king Respect: Social Game Developers Rant Back" was a hit at Game Developers Conference 2011. A standing-room only crowd listened to a panel of eminent designers address the virtues of and double-standards applied to social games.
Video removed as a courtesy to EA.Shot on the sly at GDC, the Italian gaming site Multiplayer.it provides this peek at the visual tour de force of Battlefield 3 - including urban combat with buckling pavement and crumbling buildings, and even an aerial sequence?
Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect's Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.
Game Developer Conference attendees this week were asked to use a single pieces of square paper to help recreate an 8-foot by 20-foot mural by illustrator Jude Buffman.
Friday at the Game Developers Conference found Kotaku's newshounds still hard at work in the city by the bay, getting their hands and eyes on everything being discussed and displayed at the year's first major games industry conference.
The next great innovation in shooting video game bad guys is focused not on our virtual guns, but on our virtual feet.
The truth of the matter is that Minecraft maestro Markus "Notch" Persson won five awards at the Game Developers Conference this week: an audience choice award, an indie grand prize, a best downloadable game trophy, another for innovation and one for best debut game.
As seen at this year's GDC speakers party by Kotaku's Stephen Totilo.
Rumored for more than a month, Bungie's next project is an MMO, the developer confirmed today at GDC 2011. But David Aldridge, the studio's lead network engineer, said it is not "WoW in space," referencing earlier reports of the project. Aldridge did not give any other details, such as a title, but we've already been…