There Are Things Worse Than Death In Video Games

There's a fine line any artist walks when trying to titillate and terrify at the same time. But making video games scary is especially tricky. Repetitive behavior—even when that behavior is running and hiding from flesh-eating monsters—doesn't mesh all that well with the spontaneity required to make someone jump out… » 5/07/14 7:30pm 5/07/14 7:30pm

The Deep Sea Is Terrifying, And This Game Proves It

My hands are sweating. As I walk inside narrow metal hallways, I notice that I'm hearing things that, frankly, I'm not even sure are actually there. Hollow screeches. Faraway wails. It reminds me of seeing a shadow in the corner of your eyes, a darkness your sight never catches up with but that you're still convinced… » 4/04/14 1:30pm 4/04/14 1:30pm

I'm Getting Nervous Just Watching This A Machine For Pigs Halloween…

In the Halloween trailer above released today by Amnesia: A Machine for Pigs developers Frictional Games, you'll see the protagonist's panting, nervous crawls through the indirect sequel to The Dark Descent. Oh, and our own Kirk Hamilton will be happy to see that you can lean around corners to scope out dangers. Of… » 10/31/12 10:54am 10/31/12 10:54am

Two Ways to Make Horror Games Better? More Build-Up, Less Combat

If you ask Frictional Games' developers, horror games haven't evolved much since the genre's late 1990s/early 2000s heyday where Silent Hill and Fatal Frame showed off just how scary a video game experience could be. Sure, titles like Dead Space and Frictional's own Amnesia capture new glory for the horror category… » 4/26/12 3:30pm 4/26/12 3:30pm