Elite: Dangerous will let players to roam planets in the Horizons update on December 15. It’s coming to PC first, but will arrive on the Xbox One down the line. The game’s coming to PS4 eventually, too. The expansion is pricey: $60 for new players (base game + expansion), $45 if you already own the game.
You might remember the mysterious alien items that had Elite: Dangerous players stumped earlier this year. Well, they recently made a major discovery.
Elite: Dangerous’ richest players are bored. PCGamesN has a great feature on what the space sim’s players do when they become ungodly rich. It’s revealing. “It got boring to do anything,” said space billionaire Andrew Jennings. “Once you get the best ship for whatever you’re doing, you didn’t need anything else.”
Hidden inside the massive world of Elite: Dangerous are curious items that nobody knows what to do with—and these items are inspiring an investigative frenzy.
It's a word that's synonymous with video games, but let's be real: outside of some niche genres the joystick has been dead and buried as a viable control method for well over a decade now.
Last week, revered author Terry Pratchett, best known for his brilliantly witty, insightful, and incisive Discworld series, passed away after a battle with Alzheimer's. The makers of Elite: Dangerous have created a whole space station in his honor.
Want to make some money in Elite: Dangerous? The feisty space-pirates over at Rock, Paper Shotgun have put together a useful guide to Elite's many career paths. Give it a read and that Lakon Type-6 will be yours in no time.
Elite: Dangerous now has "Wings". As in, you and your buddies can team up and fly through the galaxy, sharing map locations, comms and even bonuses for trading. 14 year-old Luke is like "holy shit, finally".
Elite: Dangerous was announced for Xbox One yesterday, but what about PlayStation 4 owners? You're in luck. Creator David Braben clarified on Twitter it's a timed exclusive, and Elite: Dangerous will arrive on PS4 eventually.
Elite: Dangerous is coming to Xbox One this summer, Microsoft's Phil Spencer announced today at GDC. Unexpected!
Following the passing of Leonard Nimoy last week, space games like Star Trek Online, Elite: Dangerous, and Star Citizen all have heart-warming plans to memorialize the man who brought Spock to life.
Watch as one Elite: Dangerous player finds out first-hand just how terrifying exploring deep space can be.
I've been playing Elite: Dangerous lately. It's a cool, albeit very unfinished game, which at times is notable for how dry and lifeless it is. At other times, though, it might be the most beautiful video game I've ever played.
Elite's lead designer, Sandro Sammarco, has discussed possible changes to bounties and exposed an interesting issue with video game punishments: what if they're too effective?
Some people play gigantic space game Elite: Dangerous to lead humble, (relatively) ordinary space lives. They do missions, make deliveries, and decorate their cockpits with silly little bobbleheads. Then there's The Great Expedition.
Elite: Dangerous' orchestral soundtrack was composed by a talented musician named Erasmus Talbot. It's perfectly nice, but there's also the game's other soundtrack, composed by the likes of Billy Gibbons, Norman Greenbaum, and Ace Frehley.
After months of early-access alphas and betas and gammas(?), Elite: Dangerous is officially out today. I've been playing various incarnations of Frontier's space-sim off and on for a while now, and I dig it.