Video games from the 8-bit and 16-bit era mixed with real life environments look awesome, and it's a technique that lets anyone's creativity shine. It's something that Kotaku has covered before
Video games from the 8-bit and 16-bit era mixed with real life environments look awesome, and it's a technique that lets anyone's creativity shine. It's something that Kotaku has covered before
LucasArts might be gone
This morning, I received a link to a twenty-year-old video. It's the first-ever preview of The Journeyman Project, as shown at Macworld in 1992. Perhaps appropriately for a game about time travel, I felt a distinct sense of journeying into the past while I watched it. What once looked so painstakingly rendered now, in …
Lucasarts, being preoccupied with making average Star Wars games based on terrible Star Wars movies and cartoons, obviously couldn't care less about treasured old properties like Day of the Tentacle.