Death rides one more time in the upcoming Darksiders 2 Deathinative Edition for PlayStation 4 and Xbox One. Let’s see the difference a rewritten renderer and enhanced lighting can make.
The Eternal Throne, Darksiders II's floating fortress, rebuilt in Terraria. The two leviathans and the court of the Lord of Bones look really cool in 2D.
Well, that might be the weirdest headline I've ever had to write.
Let's say you don't yet own Darksiders II, do own a Wii U, and are considering picking the game up for your new console. How's it shape up against the versions that have been out on the market on competing platforms for a few months now?
Just when you think you know where this live-action short from Somewhat Awesome Films is going, it, uh, surprises you. Vigil Games added a deeper level of customization to Darksiders II and its central character apparently can't get enough of all the goodies he finds. Except for Resident Evil 6. Can't say I blame…
Joe Maduriera—comics artist and creative director on the Darksiders games—will be leaving dev studio Vigil Games.
The "Argul's Tomb" DLC for Darksiders II is available today. It's 560 MS Points on 360, or $6.99 on PS3 & PC.
Good news: true to their word, Vigil has issued the first update for the PC version of Darksiders II, addressing a number of problems players have had with that version of the game. Among the fixes: easier key-mapping, in-game crashes, and crucially, the broken v-sync, which resulted in unfixable screen-tearing for…
Sad but true: The PC version of Darksiders II is bare-bones and has some serious graphical problems. Non-functional vertical-sync, strange controls, minimal options for graphical tweaking; it's a drag.
I played two PC ports of two big, exciting new games this week. One of them worked. One of them didn't.
You could, if Hong Kong gangsters weren't your thing, call Darksiders II the biggest game release of the week. Probably the month, too.
I was far from the only reviewer to observe that Darksiders II very clearly draws inspiration and ideas from a number of other games that came before it. Happily, it does so well, and it does so successfully. The mechanics and concepts it brings forward from other games are nearly all good ones, and for the most part…
Most men of modern profession have the good fortune to face death but once in their lifetime. These brave and critical souls stared into those empty sockets for hours and did not flinch... much.
I am become Death, destroyer of crates.
First THQ's media relations folks send me a furry hat that's too small for my head. Now they've signed my death warrant.
Perhaps you've heard that Darksiders II will star Death. You hadn't heard that? Well, it will! But sorry to say, he cares more about his brother War than he cares about you.
The new Darksiders II map isn't the only thing that's going to be grand when THQ/Vigil Games' next hack and slash title releases next month (the map is said to be double the size of its predecessor). It's also a shared quality with the fiendish enemies you face off against. It's a wonder that the protagonist, Death,…