These are the top two reviews for Civilization VI on Steam at the moment.
I have seen many reasons given by major publishers for the distribution of free content, but international currency discrepancies is a new one. Yet that’s what is happening with Civilization VI, with 2K announcing a whole range of new stuff that’s going to be given away free to owners of the game’s Digital Deluxe…
One of the most annoying issues with Civ VI’s AI since launch has been the severity of warmonger penalties. Raise a finger against another Civ ever, even in defence, and you’re in trouble for the rest of the game. That’s not very fair, so it’s getting a fix.
It’s been five months since Civ VI was released, and if you thought—like with Civ V—that you’d be waiting years for the game to get better, boy have I got news for you.
Civilization VI has had a strong launch, but there’s been one thing holding it back lately: Steam Workshop support didn’t ship alongside the game in October, which means the modding scene hasn’t really taken off. It will now, because the game’s “Australian Summer 2017" update is now live.
For the first time in series history, Australia is going to be a playable faction in a Civilization game. You bloody ripper.
Civilization VI is a very good video game! It’s also got some weird complexities and systems that aren’t explained properly, as well as some neat little headen features, so here are some tips for getting the most out of it.
Civilization VI’s barbarians work much like they do in every other game in the series. Well, mostly. There are a few frustrating exceptions.
Civilization V is one of the greatest video games of all time, and one of the oft-overlooked reasons why isn’t its “one more turn” systems or balance, but its cartoon leaders. Despite their exaggerated appearance they feel alive, and it was cool to see this aspect of the game not just retained, but improved for …
Last month, Firaxis quietly released the first new content for Civilization VI, the Winter Update, adding a new Civ and some scenarios. It’s a hit-and-miss affair.
Thomas Barber Coberly died, without warning, on May 1st, 2016, at exactly 7:04 in the morning. A heart attack, or maybe an aneurysm. It really doesn’t matter, at this point. The ambulance came promptly, but he died shortly after arriving at the hospital.
Early last year, something beautiful happened: a single game of Civ V was started up, with 61 civs all controlled by the AI, then left to run. It was chaos, there was bloodshed, but sadly, it all kinda fell apart thanks to technical woes. Not to matter! It’s starting up again, and for curious spectators looks a lot …
Between civs, city states and wonders, there’s a lot of stuff from history being recreated in Civilization VI. This handy map shows you exactly where all that comes from in the real world.
A very big update is out for Civ VI today (the first major one since launch), which among other things adds a lot more useful tips to the UI, makes the AI actually upgrade its military units and lets you rename cities.
Used to be that if you got a population of over 20 you had a big city in Civilization. That was until Civ VI came along and changed everything.
For as long as the series has existed, there have been few things as satisfying in Civilization as building a city on a single tile/hex of Earth separating two larger landmasses. They’re known as Canal Cities. In their best examples, you’ll see them called Canal Porn.