As you begin to step beyond your boundaries and expand your empire in Civilization VII, youâll note that investing in a Settler and sending them off on a mission to settle new land doesnât culminate in a city like previous entries. You begin with a township. A town is a small settlement, held back by its size, incapable of fielding multiple specialists or building certain structures. But itâs your footprint on the world.
Should you convert towns to cities in Civ VII?

Iâve always been the type to build tall when playing a 4X strategy game, as it allows me to consolidate my power within a small handful of cities. All of my income, my military units, and my borders remain within my reach, and I can send reactionary forces at a momentâs notice. But if youâd prefer to play wide, youâll quickly learn that Civilization VII revitalized its city system to include towns, which you may upgrade. But why would you want to? Cities come with additional costs and responsibilities, but thereâs a purpose behind the madness.
In time, as you expand and bring in more gold, you can convert a town into a cityâa central hubâwhere you may construct wonders, additional buildings, and even units. As such, itâs often best to spread your cities out but not too far; you want the ability to send units to the frontlines quickly.
So, why would you keep a town instead of upgrading to a city?
Towns produce goods and services culminating in gold, feeding your empireâs coffers each turn
A town requires less micromanagement, as you donât need to constantly keep tabs on production and maintenance
You can specialize a town to focus on food, which is then distributed throughout your empire, allowing your cities to focus on the grand scheme instead of minute details, like sustenance and keeping people happy
Types of town specializations
Growing Town: Increases a townâs growth by 25 percent
Fort Town: Additional healing to nearby units and +25 Health to Walls
Urban Center: +1 Culture and Science with Quarters
Farming Town: +1 Food to Farms, Pastures, Plantations, and Fishing Boats
Mining Town: +1 Production to Camps, Woodcutters, Clay Pits, Mines, and Quarries
Religious Site: +2 Happiness and +1 Relic Slot to Temples
Hub Town: +2 Influence per Settlement connected to this town
Trade Outpost: +2 Happiness per Resource tile in the town and +5 Trade Route range
How and why to upgrade a town to a city

As you expand and progress, youâll find that your towns stop growing. Theyâll reach a certain point and halt further development. Then, you can upgrade from a town to a city, but it requires a lot of gold depending on various modifiers. The maximum is 1,000 gold, and the minimum is around 200 gold.
Once youâve built up a town and wish to convert to a city, select the town in question and scroll down in the production menu until you find âConvert to City.â This option will detail the total cost beforehand and warn you that itâs a permanent upgrade. If youâre satisfied with the gold requirements, click âOk.â
The evolution is automatic!
You can play Civilization VII now on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.