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Apple

apple

Apple Patent Looks More Than A Little Like The Wii Remote

A patent's been uncovered by VentureBeat, which Apple first filed in November 2006. It's for a pointer/remote device, that communicates via IR, and has a sensor bar you place in front of the tellie to detect 3D movement. You know, just like a Wii Remote. The patent states the following:

...the absolute x- and y-positions of [the] remote control can be used, for example, in video games to position a user's character or to otherwise track the movement of the remote control in a user's environment.
Interesting. Now, as anyone who has ever used AppleTV with a remote will tell you, entering text is not fun. This device is most likely intented primarily to make stuff like entering text and navigating menus a lot easier than it currently is. Then again...that does say games up there. What's stopping Apple from adding some Wii-like titles to iTunes, available to AppleTV users? Nothing, that's what.

Apple copying the Wii concept for Apple TV gaming?
[VentureBeat] [Pic]

diy

The World of Warcraft MacBook Pro

Yes, there are Mac gamers. And some of them play World of Warcraft. This individual here laser-etched MacBook Pro. Took about twenty minutes to do on a laser-etching machine. Well, whaddaya think?
MacBook WoW [Flickr via Geekcrafting and Uberdork via Alice]

mods

Microsoft: Others "Inviting Trouble" By Supporting Mods

Microsoft's group manager for the XNA platform, Chris Satchell, wants you to know that user-generated content can lead to bad things. Like cooties.
I think there's a potential risk on any platform where you're allowing...where you're running in what we call native mode, where you're writing straight to the metal, not a sandbox layer like XNA, and then that runs a script engine and you let people do that in that script engine.
He continues, calling a few companies out:
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yeah, right

Because Everything on Craigslist is For Real

I'm looking for an apartment. Haven't had to do this in about three years. So yesterday, I'm on Craigslist and I find the Cognitive Dissonance Bargain of a lifetime: Two bedrooms, 1300 sq feet, air conditioning, parking, cat-friendly, in San Francisco's white-approved Noe Valley, for $1300.

"That's a Nigerian 419 scam," my friend at work said. "They put these dream homes up and try to sucker you into placing a holding fee or deposit."

I was crushed. I could take the relentless fakery and heartbreak of trolling for online sex in the spam-soaked CL casual encounters. But housing? Was nothing sacred? And now there is this:

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iphone

Galaga, Pac-Man, Bejeweled and Others Coming To iPhone

Yes, yes, everyone is jumping on board the iPhone bandwagon, and since I own an iPhone that makes me very, very happy.

The latest recruits include Namco, PopCap and THQ with talk of Pac-Man, Galaga, Bejeweled, Zuma and Peggle coming to the device.

"We're very excited about Apple's new SDK and reaching every iPhone user through the new App Store," said Scott Rubin, vice president, Sales and Marketing, Namco Networks. "We can't wait to show off great new versions of arcade classics like PAC-MAN and Galaga that use the revolutionary features of the iPhone and iPod touch."

...

"Apple's become an important mobile game platform with the iPhone SDK," said Jason Kapalka, co-founder and Chief Creative Officer, PopCap. "The new SDK gives us the tools to innovate and reinvent games like Bejeweled, Zuma and Peggle. With the new App Store we can reach every iPhone and iPod touch user on the planet."

...

"The iPhone is the mobile platform game developers have been dreaming of," said Scott Zerby, vice president, THQ Wireless. "We're looking at how we can use the iPhone's innovative user interface to create new game experiences for our big brand entertainment partners that consumers love."

All I gotta say is that they better be making use of some of the iPhone's neat capabilities and not just porting it straight over from a cell phone build. That and why the hell haven't we heard about Puzzle Quest? Don't make me email you Infinite Interactive!

iPhone SDK Downloads Top 100,000 [Apple]


seriously

Apple Has Democratized Platform-Specific Game Design

In all of the major announcements that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect—the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages. More »

breaking

EA Confirms iPhone Spore, Other Games Coming

After seeing the demo of EA's Spore running on the iPhone earlier today, we were scratching our heads as to whether or not we'd actually see the game in our hands (not just on the jumbotron as a tech demo). But according to word we just received from EA, we will one day play Spore—as well as a pile of other EA titles—on the iPhone.

Today we announced SPORE for iPhone and have other games in early stages of development.

We are using the new iPhone SDK to develop games for the iPhone OS.
We're really excited about what this means for people to be able to play EA games on their iPhone or iPod touch and are thrilled to extend our relationship as a developer of games for various Apple products (Mac, iPod nano, video iPod and now iPhone & iPod touch).

Excellent news. EA hopes to release iPhone Spore this September alongside their other planned platforms. The game takes advantage of the iPhone's multi-touch, tilt sensors and accelerometer.

From EA's CEO John Riccitiello, "The animation technology in the iPhone OS enables us to build awesome games. I think iPhone consumers are going to be blown away by the games we create for this platform."


apple

SEGA's First iPhone SDK Title - Super Monkey Ball

As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim:

This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.
Bonus shot after the jump.
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ea

EA's First iPhone SDK Title - Spore

Today, Apple shows off their software development kit (SDK) for the iPhone. This is a series of tools that Apple is releasing so third parties can make (authorized) programs for the system. And game makers showed up. In droves.

First up, Spore for the iPhone.

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clips

Could Trism Make iPhone Gaming... Fun?

Demiforce's Trism may be the first iPhone (and iPod Touch) game that we'll ever play. Willingly, that is, because its use of touchscreen and built-in accelerometer controls sound far more interesting than playing a quick and dirty port of Bejeweled or Solitaire. Simon Carless from GameSetWatch spoke with Steve D. of Demiforce to learn more about the game, which is planned for a commercial release as soon as that SDK is ready for primetime. In the meantime, however, anyone looking to play it would have to do so on a phone unlocked with Jailbreak. The video and interview are both worth some of your precious internet time.

Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer! [GameSetWatch]


concepts

iPSP, Hot or Not? (We Circled Not)

We really love the idea of a star-crossed Sony/Apple lovechild that's left on our doorstep on a rainy evening—an elegant device that could play PS3/PSP titles while integrating with iTunes. Of course, Apple's heralded multitouch could make its way into the gadget as well (allowing us something to play with while breastfeeding).

But this mock-up? It's a miss. As much as we love the iPod's click wheel, a proper d-pad it is not. Oh, and where the hell are the analog sticks?

iPSP: If Apple had designed the Sony PSP
[Spicu]


control issues

Harrison, Molyneux Agree - Controllers Are Too Complicated

Both soon-to-be-ex Sony Worldwide Studios head Phil Harrison and Fable creator Peter Molyneux agree - our game controllers are too complicated. To a person who has grown up playing video games they might seem second nature, but if you've ever put a PS3 controller into the hands of a non-gamer and watched them try to figure out where their fingers should go, you might agree.
""We don't use half the buttons on the 360 controller," admitted Molyneux, "simply because the whole dream I've got is that someone will sit down to play Fable 2 who has never played a game before and they can play with someone who's played games the whole of their lives.
What a lovely way to put it. Harrison, on the other hand? A bit more colorful.
"You hand somebody a game controller and it's like you've handed them a live gun or a hand grenade with the pin taken out"
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apple

Apple Probably Not As Keen On Gaming As You Think

Think Apple are about to bet the farm on entering the console race? Maybe not. A "senior development source" has told British trade mag Develop that they're doing nothing of the sort. Rather, the recent game-related trademarks that popped up are more likely to mean a bigger push on Apple's part to bolster the iPod games market, which for all the device's popularity can't be performing as well as they'd have hoped. He also mentions the rather more obvious fact that Apple have spent a lot of time and money building their reputation on the consumer electronics side of things, and are not about to go blowing all that by entering a console market that's already tough enough as it is.
'iPod is Apple's game gateway' says insider [Develop]

apple

Apple Trademark Hints at Handheld Gaming Device

Rumors of Apple gunning to enter the handheld games market have been circulating for a while, but a new trademark application discovered by Trademork dated Feb. 5th seems to lend credence to the rumor mill. According to the application, Apple is upping its trademark to include "Toys, games and playthings, namely, hand-held units for playing electronic games; hand-held units for playing video games; stand alone video game machines; electronic games other than those adapted for use with television receivers only; LCD game machines; electronic educational game machines; toys, namely battery-powered computer games."

With the enormous popularity of the iPhone and the phenomenal success of the iPod, anything handheld from Apple seems like a sure fire hit. But on the other hand you have Apple's inability to bring a lot of quality games to their platforms. If this gaming device does come to fruition, will it end up being the next DS or just another Gizmondo?

Apple Trademark Application [TARR via Trademork]


media

snes4iphone, Exactly What It Sounds Like

The snes4iphone project, currently in beta, is aiming to bring SNES emulating bliss to the iPhone. Right now there's not much you can do to participate other than read the forums—there doesn't appear to be any downloadable code to test/melt your phone at this time. However, the ZodTTD group would certainly accept any cash you have lying around to fund programming.

We liked the premise of the NES iPhone mod, but the SNES has always been our favorite (meaning that we're at about a fanboy code orange at the moment).Though, we must admit, watching the filmmaker get pwnd in F-Zero doesn't bolster our confidence regarding the touch control mapping.

Forums [via ubergizmo]


macworld 08

Eyes On The Macworld 2008 Jobs Keynote

While the 2007 Macworld keynote speech by Steve Jobs didn't prove to be the gaming bonanza we had hoped, it did introduce the iPhone to the world, which over the past year, along with the iPod itself, has proven more than capable of handling the odd video game. We've seen Sonic the Hedgehog show up on iTunes, a PlayStation emulator for the iPod Touch and iPhone, and even brand new games for the iPod from Harmonix and Masaya Matsuura, creator of PaRappa. We'll be keeping an eye out on this year's speech, which starts at 9AM Pacific (12PM Eastern), just in case Steve decides to drop any juicy gaming tidbits.

hot flashes

Hot Flashes: SteveNote Expo

Today's Hot Flash is really more of a timely novelty than a truly innovative Flash game, but with MacWorld Expo right around the corner, it's at least good for a larf. In SteveNote Expo, you take on the role of Apple magnate Steve Jobs on your way to do your keynote speech at MacWorld. You must collect a list of items that includes your trademark black turtleneck, the new iPhone prototype and the latest stock quotes, all the while avoiding industry spies and skeevy journalists who are out to steal your industry secrets. Be extra careful of the journalists, we all know what thieving bastards they are.

[via Engadget]


nintendo

Iwata Poohs Graphics and Story, Loves Apple

Nintendo of today is a different company. A different company with a different perspective. Not that this is good or bad — it's different. So when Nintendo president honcho was asked about the new physical interaction the Wii-mote offers, his answers is anything but typical. In fact, it makes us somewhat sad. Here Iwata answers Japan's Asahi.com:


It's [the waggle] an extension of the argument of straightforward and easy control we started with the DS, but putting it in the living room makes it different. As big screen televisions increase, what kind of game machine can you make? Targeting highly detailed graphics and epic stories are options, and in that situation, the gamer population doesn't increase. The answer was creating the sensation of really playing sports on the television screen, and it's a new type of physical interaction.

Sure, he's got a point. Nintendo sales are certainly indicative of that. And Nintendo is running a business, but still. Big games slowly trickle out of Nintendo's Kyoto headquarters these days. Elsewhere in the interview, Iwata professes his adoration for Apple. Not surprising since both the DS Lite and the Wii reek of Apple design inspiration. Hit the jump for that quote.
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