New video game hardware is coming down the pike and those machines are going to need showpieces, games that show off why the PS4 and Xbox One are a significant step ahead of their predecessors. The guys making Need For Speed Rivalsâthe next installment of the long-running racing seriesâbelieve that theyâre making one of those showpiece games. Itâs coming out on November 19th for current-gen consoles (except Wii U) and PC, with PS4 and Xbox One versions to follow later this year.
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You play as either cops or illegal racers in Need for Speed Rivals, which is an open-world title set in fictional Redview County. Racersâ rewards are tied to dodging cops, driving as crazily as possible and capturing those stunts on video. Cops, of course, are trying to stop all of that.
Rivals is being made by Ghost Games, a new studio in Sweden staffed by former developers from DICE. Ghost Games executive producer Marcus Nilsson worked on the Shift franchise and built Shift 2: Unleashed with co-workers. Criterion director Craig Sullivan is part of that team now and Nilsson calls Rivals a co-operative effort between Ghost and Criterion.
Yes, theyâre aiming to make the next Need for Speed an eye-popping visual feast that takes advantage of DICEâs Frostbite 3 engine. But, Marcus Nilsson says that itâs connectivityâand not graphicsâthatâs pushing the evolution of NFS.
The gameâs AllDrive feature is supposed to smash the line between single-player and multiplayer, said Nilsson. âImagine youâre playing Need for Speed Rivals as a cop in a pursuit,â Nilsson said, starting in on an explanation of the new mode. âYouâre going through the levels of the game and collecting points. Iâm your friend, so when I join the game, Iâm being put in your world. The world is pretty big, right? I can be on a different side of the map and Iâm doing my thing in my play progression, being a racer, being chased by cops and collecting Speedpoints.â
âThen, our experiences can merge so we happen to be on the same street, which means that you can start going after me. Or if weâre both cops, we can go after the racer that we were chasing together,â Nilsson continued. âReally, weâre going seamlessly through player action from playing alone to playing in co-op. The game will then adjust to this and give you objectives which are based on playing together with a friend and change the score to make it obvious to you that youâre playing together with someone.â
âThat carries on as you have more people join this world and with the different roles they take, the game will offer you more variation on how you can play the game, depending on how many people their are in your world,â Nilsson told me. “This is why I think Rivals is all about the next generation.”
In light of the confusion around the Xbox One, I asked him if the next generation versions of Rivals would need to be constantly online, since we spoke on the day after the reveal of Microsoftâs new console. âYou can play this alone with a disconnected box as much as you want,â Nilsson answered. âIt will work with AI in the open world, and it will take you through the single-player progression of the game. Thatâs something that is very dear to us, and foremost Need for Speed is a game that you play through yourself.â
âBut, when youâre online, you get this interaction with other people in a kind of disorganized fashion, which is a really cool thing that donât necessarily see in other normal racing games.â
Youâll be able to wield upgradeable weapons and tech like jammers and EMP bursts for racers or roadblocks, shockwaves and helicopters for cops. Youâll also be able to personalize your ride, too. âWeâve gone deeper on weapons and are trying to make them a more integrated part of the driving experience,â Nilsson said.
âWe wanted to build a new studio to embrace the next generation, to get some new energy into thinking differently about racing games,â he offered. âRacing games need innovation.â Weâll see if Rivalsâ chase-focused open-world showdown is the game that brings it.