Two days ago, dragonbane0 set a new speedrun world record for The Legend of Zelda: Twilight Princess HD. It was his first time running the game outside of practice. Heās now revealed that the speedrun was achieved using WiiU modding tools that heās releasing to the wider community.
Updateā11:05 p.m.: We have changed this articleās headline to more accurately reflect community sentiment.
dragonbane0 is known within the speedrun community as a glitch hunter who also created homebrew software for the WiiU that allows runners to rewrite amiibo data. Starting up Twilight Princess HD for his first serious speedrun attempt, dragonbane0 finished with a new world record. His time was 3:39:58, 17 seconds faster than the previous record.
Yesterday, dragonbane0 released a trailer that shows the run was actually accomplished with a program he developed called uTAS, which allowed him to perfectly control his actions. His run is the first tool assisted Zelda speedrun on the Wii U, something the community never thought possible. The āworld recordā was a stuntādragonbane0 spent his speedrun acting like he was playing while his tool assisted program performed the speedrun for him.
āI was very nervous indeed because I had to pretend to play,ā he told Kotaku via Discord private message. āIt worked out way better than expected and many people bought it.ā
Tool assisted speedruns, which use special programs to create āperfectā playthroughs, are common for older systems, where emulation has made tool creation easier than on newer consoles like the WiiU. dragonbane0 previously worked on tools used to find the correct inputs forThe Wind Waker HDās Barrier Skip before working in secret for four months on uTAS. It is the first program of its sort for the WiiU, offering features like a turbo button, the ability to advance the game one frame at a time, and the ability to keep track of data in the gameās memory.
Among the biggest issues for dragonbane0 when developing uTAS was learning how to handle load times. While cartridge-based media like Super Nintendo games have reliable load times, optical media is much more random. This can create problems with tool assisted runs ādesyncingā and performing their various inputs at the wrong time. The solution was a feature that can trick the WiiU into waiting a certain number of seconds if load times are faster than expected, thus ensuring playbacks remain consistent. The end result is a tool that will create some wild and literally impossible runs.
āThere were many hurdles to overcome,ā dragonbane0 said. āBut I like impossible tasks and wanted to challenge myself in a way.ā
By and large the community isnāt that upset about the false record. Instead, theyāre excited about the new tools and whatever secrets they might help uncover. dragonbane0ās stunt is one of the more interesting ways to reveal a tool, more amusing than upsetting.
āThis is amazing and I canāt wait to see what comes out of this,ā one runner said on Reddit. āHonestly, it was a really great way to introduce it.ā