You're Never Too Old For Giant Mechanical Death Machines

Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Galan Pang works as an artist at CCP's Shanghai studio, where he's done some amazing stuff for upcoming shooter Dust 514.

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The gallery below contains images both from that game and his personal works, in which killer giant mechs feature prominently.

You can see more of Galan's work at his personal site and his CGHub page.

To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
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Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
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Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
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Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
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Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
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Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
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Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines
Illustration for article titled Youre Never Too Old For Giant Mechanical Death Machines

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DISCUSSION

Well, I might as well voice my opinion on the DUST beta here. (and maybe on forums, too)

And, since I just filled out a survey for it, I might as well use what I sent them as a majority of my post instead of taking the time to typing something else again!

"

Here are some of my concerns regarding the game, some of which may be phrased at questions:

-While I am aware that buying and restocking your inventory is probably intended to be a large part of the game, I have concerns regarding how people are going to obtain the reusable BPOs. Will wildcard selections be occasionally sold on the market at randomized intervals and (limited)quantities? Will EVE users who deal with manufacturing have access to theses, thus being used to create the copy-versions which are sold to DUST users? Will they be rarely included in salvage after matches?

-How competitive will the Market be once fully-operational? Assuming that there won't be an option to shop through everyone's (EVE users) wares (because that would seem overwhelming), will either side be able to affect the prices available? Will DUST users be able to sell off unused/unwanted salvage they acquire?

-I am hoping to see more opportunities/ways for "on-the-fly" teamwork. While I am aware of the voice and chat options, there are people who would rather just go it alone then bother with trying to make an attempt at speaking up. It would be useful to have certain features available to facilitate teamwork among people who may have never met before, or never will again. Maybe features including some sort of way to identify (before you die), who on your team has revival, repair, or otherwise notable equipment/weapons/specializations, and be able to keep track of them in-game and on the map would be in order. Perhaps customizable statuses/a premade set of statuses could be used and switched between in-game, letting your teammates know what you're planning to do?

-One aspect that struck me as odd is the music. Or, the overall lack of it. The most poignant audio I can recall right now is the very beginning, up to when you are selecting/creating your profile. Otherwise, there was not much to listen to. I am hoping that more diverse (or at least more) music, whether it be long ambient tracks, or short bursts to indicate events, or whatever, is planned to be used in the public version.

-For myself, while I did find some assistance on how to operate the game within it, I had trouble figuring out how to really "play". (I wouldn't exactly call the text dialogs full-fledged "tutorials") Is there going to be an official source or guide available to read up on how things work and their mechanics, or are you hoping the players will take care of that issue?

But, even with those issues, I still would like this idea progress! Though I'm not much of a FPS person, and I feel I can't invest enough time into EVE right now to make it worthwhile, I'm hoping this can be some weird sort of compromise that allows me to experience both enjoyably.

"

Other then that stuff (and various grumblings because maybe I'm just not that great at FPSs), I've found it to be kinda-lower grade in comparison to other FPS I've played. (while also keeping in mind that it's still in beta)