You Can Soon Save Your PS3 Games In Thin Air

Illustration for article titled You Can Soon Save Your PS3 Games In Thin Air

Kotaku has learned that earlier today, Sony informed developers of a new feature for the PlayStation 3: the ability to save games in the "cloud".

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Cloud storage means that, rather than just keeping your save game data on your PlayStation 3's hard drive, users will be given the option to upload their saves remotely to a server. The advantage of this is that not only does it save the user space on their hard drive, but since it's tied to a PlayStation Network account, it can be pulled down to different consoles whenever and wherever the user desires.

First rumoured all the way back in 2009, there is of course a catch: it'll only be made available to PlayStation Plus subscribers, not the great unwashed. Actually, there are two catches: Sony bundled the announcement with the clause that, because saving games to the cloud "will allow save data with the copy prohibited attribute to be copied into the online storage", developers are able to opt out and bar their games from using it should there be a concern.

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Sony will call the process "Online Saving", and it'll be made available as part of the PS3's upcoming 3.60 firmware update. We've contacted the company for further information, and will update if we hear back.

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DISCUSSION

knightwing-x-old
KNIGHTWING X

So not only has the PS3 been completely hackable thus far, now Sony wants to have a Cloud service that users will end up hacking so you can kiss important save files goodbye.

I don't know why anyone would be stupid enough to want to use a Cloud network....Not only for gaming but for computers in general.

1) Your data isn't with you personally, so you have no idea if someone is ever tampering with it or not.

2) If their servers go down, you can't access your data.

3) Your information is always online, so it is in a state of constantly being available for attempts at being hacked. (Anyone that says this can't happen need only look back to our very Kotaku/Gawker Media servers a few months ago!)

4) There is a much higher chance of data corruption due to packet errors, especially with most people connected wirelessly.

5) Another service you have to pay for. I don't know about you, but I am quite capable of storing data on a flash drive to bring with me to a friends house. How often do people honestly NOT game at home, where they would need to continually pay just for this service?

Call me an old fashioned gamer, but I would never need, want, or use this service. It's just one big, bad idea.