Xbox has offered a smidge more detail on what the heck is going on with its exclusive/cross-platform release strategy today, with Xbox chief strategy officer Matthew Ball saying that players can expect a “reliable pipeline” of exclusives going forward.

This comes via an interview with The Game Business‘ Chris Dring at Summer Game Fest, where Dring asked Ball which games would be exclusive going forward, and which would not. Ball did not answer Dring’s question directly, but explained that Xbox has “an internal framework and a strategy that we’re using to approach exclusives on and off-platform.” He also said it had been important for Xbox to announce the exclusivity of both Gears of War: E-Day and Clockwork Revolution simultaneously “so that people understood this was not a one-off.”

“Players can expect a reliable pipeline that validates their historical investment in the Xbox platform, keeps them as Xbox players going forward, and everyone in the industry understands that exclusives are important to the growth and branding of that platform,” Ball said.

He also said that there would still be games coming out on other platforms, but they would predominantly be games designed to be “large, live-service, multiplayer” titles, as well as games that don’t fit that bill but for which Xbox has already made cross-platform commitments, such as Fable.

This is all coming alongside what CEO Asha Sharma has said is a “reset” of the Xbox business. Last week, Sharma talked about the necessity of having “exclusive content and services” on platforms like Xbox, and said they were considering what that might look like after a few years of games that might have previously been exclusive showing up across PlayStation 5 and Nintendo Switch. Just yesterday, Matt Booty added that the company wants “people to have a reason to get on board with Xbox,” a strategy that probably makes sense as Xbox looks to the future with its next console, Project Helix.

Notably, Xbox first moved to a strategy of releasing its games on other console platforms just a few years ago when the Xbox fell wildly far behind its competitors in console sales and struggled to achieve a solid enough user base for the many, many companies it had bought up over the past decade to pay off if all their games were exclusives. The company is adamant now that neither E-Day nor Clockwork Revolution are timed exclusives—it’s Xbox only, forever, but it will be interesting to see if sales numbers cause that resolve to waver months or years after launch.

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