N3: Ninety-Nine Nights / Ninety-Nine Nights II

Kill guys. Get orbs. Kill even more guys. This is the circle of life in Ninety-Nine Nights and it works just fine. It’s the anti-Dark Souls, asking you not how many times you’ll die in the face of brutal foes but rather how quickly you can massacre faceless battalions without breaking a sweat. The first game was reportedly developed in barely a year’s time, and is as much a rhythm game of chaining together combos and special attacks as anything else. The sequel was made by different people, not nearly as slick or stupidly fun, but it had even more enemies on screen and occasionally some entertainingly preposterous cutscenes. — Ethan