World Of Warcraft's U.S. Sales Numbers Are Massive

Illustration for article titled World Of Warcraft's U.S. Sales Numbers Are Massive

Between collectors editions and normal retail boxes, the core game and expansions, the NPD reports that World of Warcraft has pushed 8.6 million units in the U.S. to date.

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Following up on the news that EA's The Sims 3 had sold 800,000 copies in its first month, Gamasutra decided to find out how well the fake people franchise's chief competitor for PC market share had fared over the past few years. The NPD gathered together data for all retail releases of World of Warcraft, from the Battle Chest to Wrath of the Lich King, coming up with 8.6 million units sold at retail.

It's a very impressive number, made more impressive when you convert that to actual dollars. Gama rounded the price to $30 a copy, which I think is a bit on the light side, considering the large number of collectors editions released for The Burning Crusade and Wrath of the Lich King expansions. Still, even the conservative estimate has the game netting $258 million at retail.

Once you figure in international sales and monthly subscription fees, you end up with more money than I have in my pocket right now.

World Of Warcraft's U.S. Retail Sales Total 8.6 Million [Gamasutra]

DISCUSSION

QualityJeverage
QualityJeverage

You know how much you guys hate it when Fox News does a report about how all video games are violent and make kids into monsters? Yeah, me too.

Well, that is EXACTLY what you're doing when you come into WoW-related articles and wax poetic about how it's a new drug and everyone who plays it becomes addicted. Of course it can be addictive and harmful in the wrong hands, so can video games in general.

The vast (vast, vast, vast) majority of us WoW-players lead healthy lives and don't live in our mother's basements. Like I said in a post earlier in this article, I'm a student, I have a job, friends, a girlfriend. We go out frequently during the week and on weekends and, guess what? I also raid and have made significant progress in Ulduar.

If you have no sense of the huge WoW community and all you hear are the news stories about the latest Korean kid who binge-played for days in a row and died, how are you supposed to see it for what it really is?

Contrary to popular belief, I don't sit in front of my computer like a zombie, grinding reputation while my friends rub drool from my mouth. I ENJOY playing WoW. I ENJOY a game where the goal is to develop and continually improve a persistent character. I ENJOY a big 25-man raid, and the satisfaction that comes with defeating a particularly challenging boss. I ENJOY the beautiful art style and deep lore behind the game.

So please, if you hate it when Fox News does another report about the evils of gaming, stop doing the exact same thing to us WoW players. There are people who can take the game too far, but please, PLEASE understand that 99% of us are not those people. We just like the game, and we'd really love not to be ridiculed for it at every turn.