If you’ve seen Wonder Woman, you’ll remember that at the start of the movie, a young Diana has her history explained to her via an enormous painting. Here’s a very good look at that image, courtesy of the artists who worked on it.
And yes, that’s plural: it took a bunch of artists to put this together and bring it to life, with a team comprised of:
Art Direction: Raffy Ochoa, Houston Sharp
Mt. Olympus design/panel stitching: Houston Sharp
Individual Panels: Houston Sharp, Igor Sid, Piotr Jablonski (who we’ve featured here before for his work on games like Dishonored 2), Yuriy Chemezov, Roman Kupriyanov, Eve Ventrue, Max Schulz, Didier Konings, Raffy Ochoa
Studio: Aaron Sims Creative
The painting wasn’t all done at once; instead, different artists worked on each section of it independently, then the whole thing was stitched together at the end to create a single giant image.
Below you can see not just the full and final painting from the movie, but detailed shots of each individual section. What’s cool is that some of them—some of the best of the bunch, if I’m honest—didn’t make the final cut for the film, so this is the first time you’re seeing them.
To see the images in their native resolution, click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!