Do violent video games make people more aggressive? Politicians and pundits have been asking that question for years now, and although everyone thinks they know the answer, scientific studies have yet to come up with results that satisfy even the most basic probing.
Last night, the gaming website Polygon reported on a studyfrom the American Psychological Association that concluded there was a link between violent games and aggression. âThe research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression,â read the report.
But a closer look at the APAâs study (pdf) leads to a number of questionsâmany of the same questions Kotaku asked in January of 2013, when we ran an extensive look at the current state of research on video game violence
Some context: the APA study, which was published yesterday, is not based on new research but instead is a review of studies conducted between 2005 and 2013. In addition to looking through several individual journals, researchers with the APA scrutinized four meta-analysesâreports that look at wide swaths of research and try to spot patternsâand ultimately concluded that there is indeed a pattern of test subjects growing more aggressive after they play violent video games.
There are serious problems with the study, thoughâproblems weâve pointed out in the past. Letâs go over a few.
1) How do you even measure aggression?
An outside observer might wonderâhow can you tell whether someone is âmore aggressiveâ? Is there really a way to measure an emotional state like aggression? Well, some of the tests used in violent video game studies include:
A) The âshort storyâ test, where a subject is given the beginning of a writing prompt (âA driver crashes into Bobâs car. Bob gets out of his car and approaches the driver.â) and told to fill in what happens next.
B) The ânoiseâ test, where a subject is asked to press a button that delivers a terrible sound to another subject, then evaluated based on how much noise they deliver and how intense it is.
C) The âhot sauceâ test, where a subject is asked to dole out hot sauce to another subject and is evaluated based on how much sauce they give and how spicy it is.
Other tests ask subjects to fill out questionnaires asking how aggressive they feel, and if all this has you raising an eyebrow, youâre not alone. âAggressionâ is an ambiguous psychological conceptâif I get mad at a game and scream at my TV for a few seconds, am I being aggressive?âthat can only be measured in subjective and often arbitrary ways.
2) Nobodyâs looking at short-term vs. long-term effects.
One major problem with the tests used by these studies is that they all measure their subjectsâ aggression directly after theyâve played violent video games. Even if you assume the tests are good ways to measure aggression, this is not particularly useful information for practical purposes. If youâre a parent who wants to know how violent video games might affect your children, the bigger concern is how their behavior will be impacted in the long run.
But there arenât enough studies on the long-term effects of violent video games. Admits the APA in their report: âHowever, the metaâanalyses we reviewed included very few longitudinal studies, and none of those that were included considered enough time points to examine the developmental trajectory of violent video game use and associated outcomes.â
So the APAâs conclusionâthat thereâs a consistent relation between violent games and aggressionâis misleading at best. What theyâve actually concluded is that thereâs a consistent relation between violent games and short-term aggression.
3) Few people are thinking about one of the most important factors: competition
Many of the studies examined by the APAâs report look through a wide variety of violent video games ranging from Mortal Kombat to Grand Theft Auto to Call of Duty. Often, researchers split up students or test subjects and ask some to play violent games while others play non-violent games. But thereâs one factor they often donât consider: competition.
Back in 2013, researchers at Brock University published a longitudinal study (monitoring 1,492 adolescents over four years) that tested out the effects of violent competitive games, violent non-competitive games, non-violent competitive games, and non-violent non-competitive games. Ultimately, they found that competition was a more relevant factor than violence.
âWe found that playing more hours a day of the two types of competitive games did predict aggression over time,â Brock researcher Paul Adachi told me then. âWhereas playing non-violent, non competitive games did not. So that really gets at the idea that, well, it may not be the violence, it may be the competition in games that is responsible for a link between video games and aggression.â
The APAâs review, like most violent video game studies to date, did not consider competition as a factor before drawing its conclusions. They even admit as much in the study: âCompetition, then, may provide an additional independent influence on aggressive outcomes after playing aggressive video games. The literature on competition as the underlying causal component of the apparent link between violent game use and aggression is still nascent and is not currently substantial enough to influence, on its own, an objective assessment of the broader violent video game research.â
Makes sense, right? What makes you angrier: dying to a horde of violent aliens in Gears of War, or losing a close match to your taunting brother in the very non-violent Mario Kart?
Itâs all of these questionsâand the subjectivity of scientific studies, most of which can be used to draw any number of conclusionsâthat have convinced me to avoid reporting on these violent video game journals every time we get a new press release or meta-analysis. There just isnât enough research or proper methodology to draw much from most of this science. The next time you read anything about the links between video games and aggression, keep all that in mind.
You can reach the author of this post at [email protected] or on Twitter at @jasonschreier