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Why Conduit 2 Will Be Better Than The Conduit

Illustration for article titled Why Conduit 2 Will Be Better Than The Conduit

In a message to Sega fans posted at the company's European blog, High Voltage chief creative officer Eric Nofsinger explains why The Conduit was a muddled, uninteresting jumble, and why the game's sequel won't be.

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Nofsinger might not use those exact words, but they are certainly implied in the lengthy message, assuring fans that next time around the developer will do things like rework existing art when new, higher quality art is introduced, create concept art for every aspect of the game, and not include things they aren't particularly thrilled about.

This time, when approaching art direction for Conduit 2 we've made sure never to build anything into our game that we ourselves aren't completely excited about making. And unlike the first game (which had limited concept art), practically every location in Conduit 2 was conceptualized, and then those designs have been scrutinized and reworked, until we truly believe that we are choosing the most inspired locations for our game. We're designing spaces that players will want to fight in! And we're not restricting ourselves to one city in a single part of the world. Conduit 2 spans the entire globe, and we have created far more interesting locations as battlefields for our game.

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Wow. It sounds like developing the original Conduit was a complete nightmare. I bet plenty of players wish they knew that before buying it. Still, hindsight is 20/20, and now we've got some foresight to go on for the sequel.

We're doing whatever it takes to make Conduit 2 the very best that it can be because we love the game and our audience. There's a lot more that we still want to accomplish with this game before it ships, and fortunately we still have time to execute on our initial goal to build a game that fully realizes our vision of the Conduit world. We truly hope when you finally get the chance to play the game that you like what you play, hear, and see.

The Conduit 2 - A Message from High Voltage [Sega Europe]

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DISCUSSION

I think everyone is missing the point with the first Conduit. Sure there were a number of things that made it sub par on the terms of the single player, enemies and how many of the weapons looked like animalized nerf guns, but beyond that was a statement.

A statement that the Wii was more than able to support full and well a first person shooter built from ground up. You've no idea how many times I've heard the masses exclaim "the Wii can't do a pure FPS," pointing out Call of Duty's lackluster graphics. Hell, with the Wii's pointer technology, it makes the system more intuitive for FPS games with it's point and shoot interface. I'm already sure you'll be seeing more of it on the PS3 with it's Move controller, and I'm sure some will even claim it can only be done on the PS3, regardless all the simple little things that are built into the Wii remote that does the same thing (and isn't dependent on a camera you have to attach to the system).

That a FPS game didn't have to rely on another company's engine. Srsly, how many FPS' out there make use of the Unreal Engine, Havok or PhysX? The engine used for The Conduit was one produced in house specifically for the Wii, and heavily updated just for the game itself. The only exceptions on this are user interface (Scaleform), online networking (Quazal's Net-Z), and video codecs (Bink Video), however the rest of the game's engine was all Quantum3 (as developed by HVS).

Finally, a FPS on the Wii didn't have to be a gimmick. Red Steel gimmicked the motion controls for swordplay, Medal of Honor: Heroes 2 and Call of Duty: World at War gimmicked the use of the Wii Zapper, and Call of Duty 3 gimmicked the motion controls in general (rather badly might I add). Even now, Red Steel 2 is gimmicking the Motion Plus for the Wii Remotes (and is even bundled with it in one package option), and Call of Duty Modern Warfare is a gimmick all onto itself (let's downgrade the graphics output to put a game on a system we're not raking in cash from).

Oh, and don't get me started on the hunting games. They may be first person and all, but they're more of a niche market than anything.

Long rant short, I'm seriously getting ****ing sick of idiots who are so closed to the idea of "hardcore" gaming on a Nintendo system. Just because it has the whole "family friendly" image doesn't mean it can't do the same game play that you see others doing with two clickable sticks on a chunk of plastic, with analog triggers and buttons used to pause, reload, change weapons, melee and teabag.