Commenter Fuzzymail wonders why the villains we face in video games can't be just as scared and uncertain as the heroes in today's episode of Speak-Up on kotaku.

Why does the main "bad guy" always have to be so calculated and self assured? Why can't they present their struggle to achieve their goal the same way you have to? Why can't the villain of the game ever be afraid of you and not willing to turn into a giant bug creature after explaining to you how and why you are not going to defeat him?


About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.

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