When I Fell in Love with Grandia III, I Really Fell in Love with a Song

To many role-playing fans Grandia III was a slightly-above average role-playing game with an excellent battle system, a clichéd plot, and inconsistent pacing. To me Grandia III is three minutes long, sung by a Japanese pop/rock singer, and absolutely amazing.


It's amazing how much a single short and simple piece of music can color one's recollection of a two-disc role-playing epic. Had someone criticized Grandia III in my presence back in 2006, I would have defended the game tooth and exceptionally-unkempt nail. The story is gripping and original! It's an edge-of-your-seat thrill ride from start to finish! It's the most wonderful role-playing game of the generation!

Years later I realized that it wasn't the game I was praising; just its intro music.

"In the Sky", a song by Japanese pop/rock singer Mizuki "Miz" Watanabe, is the reason I've held Grandia III in such high esteem all these years. It's not a particularly accomplished piece of music; had I been introduced to it outside of the game's context I might have shrugged and moved on. Eurogamer called it "a disgustingly poor piece of aural pap". Perhaps I would have thought the same.

But no, I was introduced to the song right as a brand-new epic adventure was about to begin. A freshly-cracked game case, the smell of game manual ink, and "In the Sky" playing in an endless loop as I sat transfixed in front of my television. Maybe it was the clever editing of the opening movie; the arcing lighting playing across the water as the drums lead into the final chorus; that awesome avian god descending from on high.

In those early moments, "In the Sky" became Grandia III to me. More than that, it became a representation of the joy of Japanese role-playing games, a container for both my treasured experiences and the wonder of adventures yet to come.

Years later I slipped Grandia III into my 60GB PlayStation 3, letting the opening sequence repeat again and again. I never pressed the start button, but felt as fulfilled as I would if I had.


Every time I hear the opening theme of the Wild Arms games it reminds me how awesome a JRPG with cowboys and monsters can be.