Fall is almost here, we’re officially in the thick of the back-to-school scramble, and I can’t stop buying apple cider spice candles for the house. We’re also officially in the thick of game release season, so why not take a minute to talk about Metacritic?
Despite long-established criticism of the way it reduces art (and the varied, wide-ranging engagement with that art) to numbers, the review aggregating website feels more inescapable than ever. It’s weaponized on social media by warring fandoms and still wielded by publishers as a metric to quantify their relative successes and failures. I love looking at a game’s magic Metacritic score as much as anyone, but the black box calculus can often obscure more than it illuminates. Grasshopper Manufacture CEO Goichi “Suda51" Suda wants people to stop focusing so much on them.
“Everybody pays too much attention to and cares too much about Metacritic scores,” the No More Heroes director told GamesIndustry.Biz in a new interview. “It’s gotten to the point where there’s almost a set formula – if you want to get a high Metacritic score, this is how you make the game.”
He continued:
If you’ve got a game that doesn’t fit into that formula, that marketability scope, it loses points on Metacritic. The bigger companies might not want to deal with that kind of thing. That might not be the main reason, but that’s certainly one reason why. Everyone cares too much about the numbers. Personally, I don’t care too much about the Metacritic numbers. I’m not really conscious of them. What’s important to us is putting the games out that we want to put out and having people playing the games we want them to be able to play.
Suda is back on the publicity circuit to promote the remaster of Shadows of the Damned, a 2011 demon-hunting action game panned by quite a few critics at launch for its middling gameplay. Despite aiming at the mainstream, it was a sales disaster. It was memorable and had personality though, which is part of why it’s a cult favorite among some fans and why it’s coming back over a decade later. It’s certainly true that it’s not the kind of game made with maximizing a Metacritic score in mind. Neither are the rest of the games we’re looking forward to playing this weekend.