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Tactical Breach Wizards

Play it on: PC

Current goal: Finish the game

Tactical Breach Wizards continues to be an absolute delight since I wrote up my impressions of it earlier this week. Since then, we’ve jumped a train from both ends and enmeshed ourselves in a resistance movement in an entirely different country that seems to be fighting off a religious sect. We’ve also added some new units, including a bruiser who can essentially toss people around the map and swap places with virtually any unit to get around quickly and soak up some damage. It is both growing more familiar and also constantly throwing curve balls into the kits of these tried-and-true tactical units to keep things constantly refreshing. Also, I didn’t mention it in my previous piece, but this game has got exceptional pacing, knowing exactly when you might be starting to get comfortable with things as they are and picking just the right moment to throw a cool new wrench into the works.

I think what I’m relishing most, atop the fun of throwing people out of windows with magical powers, is how boldly political Tactical Breach Wizards is. At a time where so many AAA developers are cowering from even implying that their obviously politicized games bear anything even resembling an ideology, I am taking on armed members of a church gaslighting a country so that they may remain in control. — Moises Taveras

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