What’s it like when a video game totally flops, selling less than 150 total copies? Read this interesting Gamasutra blog by Airscape designer Daniel West if you want a glimpse at how tough it is to get games noticed these days. “It’s no longer enough to make a good game.”
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“It’s no longer enough to make a good game.”
These are the words of someone who doesn’t want to admit they didn’t make a good game.