What Guillermo Del Toro Told A Roomful Of Game Developers

Illustration for article titled What Guillermo Del Toro Told A Roomful Of Game Developers

Movie director Guillermo del Toro goes to a meeting with the game developers who are working on a new game trilogy with him. He delivers an ultimatum.

Danny Bilson, one of the higher-ups from the game's publisher at THQ recalled this ultimatum while talking to Kotaku today: "He said, 'At the next meeting I want all of you to come to the meeting with one dream feature, one thing you've always wanted in a game ... or don't come to the meeting.'"

What did people come back with? What would you have come back with?

We can report what Danny Bilson came back with. For context, the Del Toro game trilogy is called Insane and Bilson describes it as "a horrific action-adventure," and "not a survival game." It's a game series that is supposed to be rich with story. Okay?


Dream feature time:

"I said I know what mine is," Bilson remembered. "Mine's Autotuning. To have a great fiction game, everyone has to finish the game. To have a trilogy you have to get to the end and care about the story. You can't care about the story if you choke off halfway through or you get sick of it or fatigued or whatever. So the game will have the coolest [artificial intelligence]-based auto-tuning where it's challenging for everybody. "

Oh, that auto-tuning.

Bilson laughed when we told him we thought he meant this kind of auto-tuning:

PIC: MJ Kim, Getty Images


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Cake Tank!

I want (and have been piecing together) a zombie game that's open-ended. Something like if STALKER and GTA had a child, but it was infected with zombie-itus. Perhaps a hint of Fallout? Essentially, a game where you (and others, ideally) enter a world where you create your survivor, control them in a GTA 4 control style, and manage every little thing about their adventure. Their health, their inventory, their alliances. Basically, I want a zombie RPG. I don't know the best way to describe the idea, but I know I sure haven't seen any game that fills the hole in my heart.

Also, dynamic objectives. Think of this: In a Bethesda game, you get your goals as you talk to people. What if you received goals with no real predetermined reward or requirements? You've recruited a wanderer to tag along and cover you. Eventually, it becomes apparent that he's got some sort of illness. Do you continue on and hope for the best (or, more likely, watch him die), or do you pop open your quest menu and figure out a way to help him? It could be something different. How about: You receive a radio transmission, asking for help, and basic information on how to help. You can ignore this, or track down the signal, help, and see how things work out. It adds a sort of living element into the world that keeps you immersed, and keeps you busy. A few games have done this idea, but not to the extent I hope for.