We've Had Games Done Quick, Now For Games Done Slow

Illustration for article titled Weve Had Games Done Quick, Now For Games Done Slowem/em

The two Games Done Quick events are an annual highlight of the speedrunning scene, but a new event in Australia is looking to take the opposite approach.

Great Games Done Slow will be held in September, and rather than the chaos and stress of trying to play games quickly, players will instead be “encouraged to integrate wellbeing and peaceful play into their streams, find new ways to make a classic game meditative, explore the most relaxing games out there [and] create worlds at your own pace.”


Proceeds raised from the event will be donated to CheckPoint, a charity that works to improve the mental health of those who both play and make video games.

You can get more info about GGDS at its site.

The event is a rare example of good things coming from Twitter, as it’s based on this Tweet by writer (and Kotaku contributor) Kate Gray, which as GGDS’ creation shows worked just as well as a joke as it did an actual good idea:

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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I can’t wait to stream my Trails of Cold Steel playthrough where I talk to every NPC at least twice on every day, save scum so I can see all of the relationship-building scenes, and frequently do that thing where you go one way down a dungeon and after like twenty seconds go “wait, I think this is the critical path, let’s check the other route to make sure I didn’t miss anything.”

I’d pin my estimated completion time at a brisk 120 hours.